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Play Counter-Strike 1.6 in your browser

cs-online.club

201–210 of 337 posts

Re: Play Counter-Strike 1.6 in your browser

#201

I sunk many hours of my life into this beautiful, beautiful game (starting at the tail end of 1.5, however!) and sometimes tune in to watch CS:GO competitive matches. I know Valorant is apparently stepping up as a spiritual successor to Counter-Strike, but I just love this game for it's emphasis on pure skill, and I really am surprised few other games have come as close as 1.6 to perfecting a team-based FPS that land…

While plenty of people will likely move over to Valorant, as someone who's played a bit I think there is still a distinct difference between the two games.

The main thing shared between the two is the feel while shooting. It's hard to explain, but you feel the "weight" of the gun and it's rate of fire really well and it's satisfying when you land shots.

But, the abilities, while not overly broken, does change the feel and strategy considerably. And Valorant maps are really bad in comparison to CSGO. So much useless space, bad angles, etc.

So, while I hope Valorant pushes CS to get better, it's unlikely that the pool of players or viewers will be 1:1. The CS pros moving to Valorant are basically doing so because they either can't have a CS career (Brax, perma ban for match fixing; iBuyPower) or haven't been good enough in a while/never were good enough for a T1 CSGO team.

Re: Play Counter-Strike 1.6 in your browser

#202
post #37

I love how people like to make browser versions of everything. From chat apps to email clients to games. But they all end up consuming 10x the memory but are still 10x slower than their native counterparts !

Seems a bit unfair to only acknowledge one side of the trade-offs. Obviously native apps win the perf side. How about being able to play with your friends after just handing them a link? Native 1.6 doesn't even run on my computer at all. I think browser ports are the only hope that old games have at coming back. The other month I played Nox's quest mode with my friend on a browser emscripten port (plus a lot of custo…

We used to hold game nights at my previous company and we would all play quake on the browser together. No installing, no sharing files, nothing. Just click the link on Slack and you're in. Nothing beats that.

Re: Play Counter-Strike 1.6 in your browser

#203

Earlier quoted context omitted.

This is a flippant useless negative comment on someone's cool effort. Looking at your other comments, and at your blog - everything is negative. "This sucks, this is crap, I would never use this". What's with all the negativity? Just give creating comments and posts about stuff you like a try. The internet is not short of critics to make useless negative comments.

Comment OP here I am an avid gamer who players a couple of hours of Apex Legends and Call of Duty Modern Warfare everyday. And I've been info FPS gaming for 2 decades now. To play a game released a couple of decades ago and see it take up almost the same amount of resources as the games I mentioned earlier gave me a chuckle. I commend the developer for his effort though. To make a game like that run on browsers is a…

Are you actually saying you need an Apex Legends-capable machine to play Counter Strike on the browser? You can probably play this with an Intel integrated card from 10 years ago.

Re: Play Counter-Strike 1.6 in your browser

#204

Earlier quoted context omitted.

You know no-one is forcing you to play CS in your browser, right? Why is it so offensive to you that this exists and someone else is finding joy in playing it? Why does HN love to rag on web technologies so much?

I simply stated that downloading dozens of gigabytes from a link is far from ideal. You also lose performance, features, community, and everything a place like Steam gives you. > Why does HN love to rag on web technologies so much? HN is quite pro-web and there are dozens of startups based on the web. Nevertheless, my counter is: why does "the web" try to recreate existing technologies and operating systems?

I mean, before Steam this was basically the state of gaming. No community, limited features, spotty performance. This is just teething issues. There is no reason a platform like Stadia can't work in the future as these things get better.

And, in terms of downloading gigs from afar, you're already doing that, but instead of being able to play games while downloading you have to wait to download 60gb of COD updates, consume your entire PS4 drive with a single game. And while that is happening, you're just sitting there not using your PS4 because opening another application pauses the download.

We are starting to see more cross platform support for games between PS4, XBO, and PC. But older games won't ever support cross platform between Windows, OSX, and *Nix. A browser port could easily change that.

> Why does "the web" try to recreate existing technologies and operating systems?

It's the same trend we've had since basically the dawn of computers. We move things into deeper abstraction layers. Why is this an issue in your opinion? Isn't more options better? Isn't ideal to adapt old concepts to new implementations? At the very least does it not provide potential educational value?

Re: Play Counter-Strike 1.6 in your browser

#205

I sunk many hours of my life into this beautiful, beautiful game (starting at the tail end of 1.5, however!) and sometimes tune in to watch CS:GO competitive matches. I know Valorant is apparently stepping up as a spiritual successor to Counter-Strike, but I just love this game for it's emphasis on pure skill, and I really am surprised few other games have come as close as 1.6 to perfecting a team-based FPS that land…

Unfortunately, it seems like Riot plans to take the same approach they do with League of Legends, and introduce new agents consistently and frequently. With the need for unique and interesting abilities to drive interest, Valorant will end up being much closer to Overwatch than CS.

I would say it’s still fundamentally different from overwatch in that players who prefer CS-style may not like Overwatch but would like Valorant.

Overwatch is much more abilities-heavy while Valorant is still more aiming heavy.

Re: Play Counter-Strike 1.6 in your browser

#206
post #181

Earlier quoted context omitted.

What do you mean by "small binary commands"?

Instead of cramming ecoded json into the data channels, like you'd with websockets, you can build binary buffers with all the data that has to be communicated between server and client. For example movement commands like up/down/left/right alongside some flags like isJumping can be packed into a singe uInt8

[deleted]

Re: Play Counter-Strike 1.6 in your browser

#207
post #182
post #180

Earlier quoted context omitted.

Use websocket in binary mode, pack operations into tiny messages.

actually binary websockets won't do in this case since the underlying protocol is still TCP with automatic retransmission mechanism which kills performance for very fast-paced games. You have to use WebRTC in that case

So there's no reason to use binary commands when using something like socket.io?

Re: Play Counter-Strike 1.6 in your browser

#209

Earlier quoted context omitted.

Unfortunately, it seems like Riot plans to take the same approach they do with League of Legends, and introduce new agents consistently and frequently. With the need for unique and interesting abilities to drive interest, Valorant will end up being much closer to Overwatch than CS.

I would say it’s still fundamentally different from overwatch in that players who prefer CS-style may not like Overwatch but would like Valorant. Overwatch is much more abilities-heavy while Valorant is still more aiming heavy.

I think CS will keep its popularity. Only players who can't cut it at a high level in CS are bailing to Valorant.
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