How the Magic: The Gathering Color Wheel Explains Humanity
21–30 of 207 posts
Re: How the Magic: The Gathering Color Wheel Explains Humanity
#22Earlier quoted context omitted.
I was more referring to the cultural content (names, flavor text, art) than the game mechanics. Besides which, Turing completeness, accidental or not, is a silly metric that doesn't say anything about a game.
>Turing completeness, accidental or not, is a silly metric that doesn't say anything about a game. You can literally crash the game so you never know if you've won or lost.
If you're talking about things like combining effects together that happen to cause an unbreakable infinite loop, then I'd argue that you're wrong; there's a rule that defines unbreakable infinite loops as a tie, so you know whether you won or lost (i.e. you did neither; it's not an xor, although it is a nand).
Re: How the Magic: The Gathering Color Wheel Explains Humanity
#23On a side note: If you were successful in MtG and other 'deep' games, would you list it on your CV? Or does it still have the image of a children's card game?
I learned much with MtG. Problem with such games is that they are "winner takes it all" and in "real life" a win with "one life point" usually isn't worth it.
Re: How the Magic: The Gathering Color Wheel Explains Humanity
#24On a side note: If you were successful in MtG and other 'deep' games, would you list it on your CV? Or does it still have the image of a children's card game?
It's typically used to list hobbies and interests and if it gets mentioned during an interview, the candidate can briefly touch on their success (and maybe even how it lossely relates to the role).
Re: How the Magic: The Gathering Color Wheel Explains Humanity
#25Earlier quoted context omitted.
While I agree in the general, it's pretty clear that magic the gathering draws considerable inspiration from human literature and culture, and was exceptionally well planned and very carefully evolved over decades so if even if these arrangements aren't intentional, they certainly aren't accidental.
> was exceptionally well planned and very carefully evolved over decades Have you seen the number of banned cards? Or the fact that it's accidentally Turing complete? This is a card game, nothing more nothing less.
Fair shout on the number of banned cards, though - R&D and playtesting could definitely do better, there!
Re: How the Magic: The Gathering Color Wheel Explains Humanity
#26In reality all of these things are orthogonal, and while we do have words to distinguish them, they are only "opposing" in the sense that there is a word specifically meant to distinguish between them. Whatever that word is, it's just an over-simplified symbol in your brain.
There is always a solution that includes both "opposites" but is too paradoxical feeling for us to yet see.
Overall, these "opposing" concepts are really just different means of reaching the same juicy core of sentience, but nothing less than all at once will get us the entire way.
Re: How the Magic: The Gathering Color Wheel Explains Humanity
#27It is fun to see how much of this overlaps with the official guidelines for colors [0]. I think that the five colors are better explained in terms of deck strategies and win conditions. Crucially, by design, no color is best, nor is any combination of colors best. White represents not dying, both by preventing damage and by healing damage. White wins by having more health than their opponents, and outlasting them in…
> Crucially, by design, no color is best Except for blue of course.
- Teferi
Re: How the Magic: The Gathering Color Wheel Explains Humanity
#28On a side note: If you were successful in MtG and other 'deep' games, would you list it on your CV? Or does it still have the image of a children's card game?
Re: How the Magic: The Gathering Color Wheel Explains Humanity
#29The whole opposites/balance motif is just something humans are really into about right now because we can't yet compare more than two things in our brain at a time. In reality all of these things are orthogonal, and while we do have words to distinguish them, they are only "opposing" in the sense that there is a word specifically meant to distinguish between them. Whatever that word is, it's just an over-simplified s…
Re: How the Magic: The Gathering Color Wheel Explains Humanity
#30> Victory for a black agent feels hefty, exultant, and satisfying, like a bag of gold coins or a heavy hammer — it’s the feeling you have when you know that the game is won, even if you haven’t yet crossed the finish line. Defeat, on the other hand, feels like aging or imprisonment — like scrabbling against an unscalable wall behind which your dreams are turning to ash and trickling away, leaving you with nothing.
... I'm just going to leave those would-be poetic words there, and await the inevitable visitation of the Junior Anti-Fascist League to claim thoughtcrime against the author.