Maze Algorithms (2011)
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Maze Algorithms (2011)
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Re: Maze Algorithms (2011)
#2Re: Maze Algorithms (2011)
#3Are there any algorithms that are not squares or include line art?
So if you want really random maze shapes, sprinkle random points, then use voronoi to get a topology, then use backtracking on that. Your maze will be built out of randomly shaped polygons.
BTW, what do you need the maze algorithm for?
Re: Maze Algorithms (2011)
#4Are there any algorithms that are not squares or include line art?
Re: Maze Algorithms (2011)
#5Are there any algorithms that are not squares or include line art?
Re: Maze Algorithms (2011)
#6I implemented several of the algorithms for my Rust maze generation tools (https://github.com/animate-object/mazes, https://github.com/animate-object/maze-cli), (and the game I built on top of them https://github.com/animate-object/followed)
Re: Maze Algorithms (2011)
#7IMO, the recursive backtracking algorithm looks the best, and I'd probably use that if I were to ever return to this quick little project.