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Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

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Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#12
post #9

I'd like to see a bit more of what this site is about but everytime I go to http://minomonsters.com/ I get redirected to facebook. It would be nice if I could view the site and learn something about the game without having to authorize it to access my facebook account and email.

There really needs to be a BugMeNot for Facebook. Or something similar.

edit: Mailinator's alternate addresses occasionally aren't blocked, but I haven't yet successfully received a confirm email :/

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#13
I'm pleased for these guys, but a little surprised as well. Launching a Pokemon social game isn't exactly being disruptive; it's not as if there's any dearth of them on Facebook, particularly at a time when many companies are fleeing the already strip-mined platform for greener pastures.

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#14
Sorry to rain on the parade, but isn't this simply a clone of Pokemon?

You start by selecting one of three monsters (they even resemble the starting three from the orignal game). The battle screen and fight dynamic looks almost identical.

Am I missing something?

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#15

Sorry to rain on the parade, but isn't this simply a clone of Pokemon? You start by selecting one of three monsters (they even resemble the starting three from the orignal game). The battle screen and fight dynamic looks almost identical. Am I missing something?

I have to agree with this. It's obvious these guys are smart and savvy. Couldn't they have come up with a new, brilliant idea instead of a Pokemon clone? I hope this gets acquired so they can spend their 20s doing something more meaningful.

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#16
post #13

I'm pleased for these guys, but a little surprised as well. Launching a Pokemon social game isn't exactly being disruptive; it's not as if there's any dearth of them on Facebook, particularly at a time when many companies are fleeing the already strip-mined platform for greener pastures.

People are still MINTING money on Facebook. I imagine the top 5 grossing facebook games make the top 5 grossing iPhone games look like adorable little hobbies. The #40 game on Facebook has 6M monthly active uniques. THe #120 game on Facebook has 2M MAU. How many iPhone games have those kind of numbers?

Platform quibbles aside, I imagine it's the fastest/cheapest way to get tens/hundreds of thousands of users to test their gameplay. It's easier to develop for Facebook than mobile, doesn't have the approval nonsense for rapid iteration, has a built in viral channel, etc.

I think it's a smart move.

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#17
post #13

I'm pleased for these guys, but a little surprised as well. Launching a Pokemon social game isn't exactly being disruptive; it's not as if there's any dearth of them on Facebook, particularly at a time when many companies are fleeing the already strip-mined platform for greener pastures.

People are still MINTING money on Facebook. I imagine the top 5 grossing facebook games make the top 5 grossing iPhone games look like adorable little hobbies. The #40 game on Facebook has 6M monthly active uniques. THe #120 game on Facebook has 2M MAU. How many iPhone games have those kind of numbers? Platform quibbles aside, I imagine it's the fastest/cheapest way to get tens/hundreds of thousands of users to test…

Agreed, the bet isn't on this game, its on the team. As in, "I bet they could displace Zynga one day".

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#18
post #13

I'm pleased for these guys, but a little surprised as well. Launching a Pokemon social game isn't exactly being disruptive; it's not as if there's any dearth of them on Facebook, particularly at a time when many companies are fleeing the already strip-mined platform for greener pastures.

People are still MINTING money on Facebook. I imagine the top 5 grossing facebook games make the top 5 grossing iPhone games look like adorable little hobbies. The #40 game on Facebook has 6M monthly active uniques. THe #120 game on Facebook has 2M MAU. How many iPhone games have those kind of numbers? Platform quibbles aside, I imagine it's the fastest/cheapest way to get tens/hundreds of thousands of users to test…

Are they? Who else other than Zynga is. Making money?

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#19
post #15

Sorry to rain on the parade, but isn't this simply a clone of Pokemon? You start by selecting one of three monsters (they even resemble the starting three from the orignal game). The battle screen and fight dynamic looks almost identical. Am I missing something?

I have to agree with this. It's obvious these guys are smart and savvy. Couldn't they have come up with a new, brilliant idea instead of a Pokemon clone? I hope this gets acquired so they can spend their 20s doing something more meaningful.

Can you come up with something? No, alright then.

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#20

Sorry to rain on the parade, but isn't this simply a clone of Pokemon? You start by selecting one of three monsters (they even resemble the starting three from the orignal game). The battle screen and fight dynamic looks almost identical. Am I missing something?

Arguably their unique take is the Facebook side of it, does Pokemon exist on Facebook like this does?
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