Earlier quoted context omitted.
I got it on the first try, but only because I've got 600+ hours of Kerbal Space Program under my belt (where docking is much harder when you consider that docking in KSP entails actually getting to the target and doing it with imbalanced RCS thrusters that I placed on the craft willy-nilly; SpaceX's online docking sim was a breeze in comparison). Trick was to get rotation aligned first, then worry about translation.…
If you do rotation then translation, you're either going to waste fuel or time. Just aim for the target and get within 20 meters before doing any of that, and the amount of translation you'll have to do is minimal. It's like traveling on the hypotenuse instead of the other two sides of a right triangle.
Basically, this simulator just cares about the physics of it, but not resources (Fuel, oxygen, etc).
I did it exactly that way, first rotation then translation. The 2nd fail it took me so long that in the 3rd (and successful) run I just hit the metal after getting the rotation correctly.
Side note, it's much easier to get the rotation right first and then moving the ship.
It was fun, thought.