Godot is such an amazing/polished game engine. I like it a lot more than Unity (at least for 2D).
How does it compared to Unreal? I've been using it a little to try and make a VR game and it's generally quite good I'm finding there are loads of bugs, or at least weird behaviours with materials and the OpenGL ES3 mode. And every time you change a setting it compiles like 3000 shaders which takes half an hour. Quite frustrating!
Godot Editor running in a web browser
91–100 of 128 posts
Re: Godot Editor running in a web browser
#92I'm still amazed how small the Godot editor is (last time I checked it was ~25MB). Just how are they able to pack this much functionality into such little space?
Re: Godot Editor running in a web browser
#93BTW, how do they pronounce the name?
Re: Godot Editor running in a web browser
#94Godot is such an amazing/polished game engine. I like it a lot more than Unity (at least for 2D).
Hands down the best install experience of any similar tool.
* Unzip one binary and run it. * The app auto-detects everything you need, and uses the best version it finds * Its project layout requirements are "open an empty directory" * The example projects install and work!
Seriously, the biggest difficulty I had was finding the "run project" button. It took me a little bit of hunting.
Re: Godot Editor running in a web browser
#95Is the wait nearly over? BTW, how do they pronounce the name?
Re: Godot Editor running in a web browser
#96Like the Unity and Unreal Editors ? Not hating just asking last time I "checked in" on gamedev was prob one or two decades ago and had a lot of fun with IrrLicht and Ogre.
Does this "editor approach" not get in the way ? Just looking in as an outsider with almost zero gamedev experience.. don't you end up fighting the editor to just get things done ?
Again don't flame me I have no idea what I'm talking about :)
PS. GoDot looks great :)
Re: Godot Editor running in a web browser
#97Honest question.. Is this "just" the way modern gamedev is being done. With these "Editors For Scenes" ? Like the Unity and Unreal Editors ? Not hating just asking last time I "checked in" on gamedev was prob one or two decades ago and had a lot of fun with IrrLicht and Ogre. Does this "editor approach" not get in the way ? Just looking in as an outsider with almost zero gamedev experience.. don't you end up fighting…
Re: Godot Editor running in a web browser
#98I'm still amazed how small the Godot editor is (last time I checked it was ~25MB). Just how are they able to pack this much functionality into such little space?
Re: Godot Editor running in a web browser
#99Earlier quoted context omitted.
How does it compared to Unreal? I've been using it a little to try and make a VR game and it's generally quite good I'm finding there are loads of bugs, or at least weird behaviours with materials and the OpenGL ES3 mode. And every time you change a setting it compiles like 3000 shaders which takes half an hour. Quite frustrating!
One of my favorite parts about Godot is that it gets away from those crazy load times / lockup you experience in Unity/Unreal. The .import file it associates with your asset is plaintext. Definitely running into fewer merge conflicts.
Re: Godot Editor running in a web browser
#100I'm not a game developer but it seems like syncing with a standard git repo would be ideal. Is that possible with games or do the assets prevent it?