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Simplifier

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Re: Simplifier

#31

Dr. Stone is also a fun way to learn some interesting science when everything has became primitive. https://en.wikipedia.org/wiki/Dr._Stone

Was just about to post this! It's a shockingly educational show, and it's really fun to see hard science get the hyper-romanticized "anime treatment"

Re: Simplifier

#32

I love this! Is there a larger technologist wiki from which you can learn the principles of how to actually build everything from raw materials and generic tools? Examples: casting iron, making blades, making paint, making plastics, making printer ink, making pharmaceuticals that actually work, etc. It really seems that at this stage in the game we should be able to form "off-grid" villages that actually have a prett…

> Or is that all forbidden knowledge

It seems like even scientists struggle to replicate experiments.

Re: Simplifier

#33
This is like the Primitive Technology channel on Youtube. From the about page:

'Primitive technology is a hobby where you build things in the wild completely from scratch using no modern tools or materials. These are the strict rules: If you want a fire, use a fire stick - An axe, pick up a stone and shape it - A hut, build one from trees, mud, rocks etc. The challenge is seeing how far you can go without utilizing modern technology. I do not live in the wild, but enjoy building shelter, tools, and more, only utilizing natural materials. To find specific videos, visit my playlist tab for building videos focused on pyrotechnology, shelter, weapons, food & agriculture, tools & machines, and weaving & fiber.'

https://www.youtube.com/channel/UCAL3JXZSzSm8AlZyD3nQdBA

Re: Simplifier

#34
post #29
post #24

Earlier quoted context omitted.

Agreed. As-is, it's a poor mobile experience. On mobile Firefox, the Reader mode does a great job of making the articles readable, though. So, mobile-specific default CSS would probably be ideal, but this kind of site also shows off the advantages of just doing the simplest thing, and letting the agent optimize for the user.

yeah, the main page doesn't even use css, it's only html tags. you might ask the author to add viewport scaling on the , even if it will kinda break the zen of the html:

You are right, though it is a shame a proprietary meta tag shoehorned into a CSS feature is now required to make unstyled webpages legible. With the fixed-width layouts of the 00’s there could conceivably be a justification, but never with CSS-less webpages. With all that said, I hope more people keep leaving out this tag, to remind some smartphone users that, despite all the wonders their $1000+ device can do, it doesn’t get unstyled HTML.

Re: Simplifier

#35

I have to say that aside from a few things* this is what I consider the perfect blog design in terms of structure, styling, layout. * use of HTML tables, month-first dates

I feel the same way. I might borrow some of the techniques. The plain text with
tags makes for really clean code on the index page and I like how the dates are done there too. Last week I created the Neat CSS framework to try to distill my own thoughts on minimal site design.

https://neat.joeldare.com

I disagree with a couple decisions, such as the font size, font tag, the table, and using non-breaking spaces to indent paragraphs, but I applaud this person for keeping it simple.

They probably didn't expect their code to be scrutinized, either. The content is great and I'm only being critical because I like it's simplicity so that got me to look.

Re: Simplifier

#37

I love this! Is there a larger technologist wiki from which you can learn the principles of how to actually build everything from raw materials and generic tools? Examples: casting iron, making blades, making paint, making plastics, making printer ink, making pharmaceuticals that actually work, etc. It really seems that at this stage in the game we should be able to form "off-grid" villages that actually have a prett…

> "off-grid" villages that actually have a pretty good standard of living

Sure, if you consider 1920s era technology to be a reasonable standard of living. Or I suppose you could cheat and import a computer or two? Not sure how you're going to fabricate high performance solar panels on your own though.

I don't know about a single Wiki but casting metal, making blades, and various pigments (so paints and inks) should be readily doable at home and the information readily accessible. Some end products have significant barriers in terms of equipment and skill though, so pick carefully.

Making plastic products might be quite involved and require specialized equipment depending on your desired starting point and polymer. (At the other extreme, 3D printing objects from purchased filament is easy but seems like it defeats the described purpose.)

A number of basic pharmaceuticals (opiates, aspirin, a few others I don't remember off the top of my head) can be readily manufactured at home if you have a garden and don't mind committing multiple felony offenses in the process. Most chemical synthesis is quite involved though and pharmaceuticals in particular tend to consist of difficult to work with organic molecules.

Pharmaceuticals and plastics are both pushing into the realm of organic chemistry which isn't very accessible without significant time spent studying. Unfortunately chemistry outside of a company or research institution has also been more or less criminalized at this point across most of the world. The vast majority of basic reagents will be classed as precursors to either illegal drugs or explosives. (Yay freedom!)

Re: Simplifier

#38

I have to say that aside from a few things* this is what I consider the perfect blog design in terms of structure, styling, layout. * use of HTML tables, month-first dates

This is really close to what a default blog site would look like using Svelte: same load times and essentially identical date/title blog post format is almost what you get out of the box, with Svelte and Sapper, the router.

Anyway, if this is something you like, that's one way to get it on your own domain name, without compromising on 'bloat' or load times.

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