Godot is such an amazing/polished game engine. I like it a lot more than Unity (at least for 2D).
How does it compared to Unreal? I've been using it a little to try and make a VR game and it's generally quite good I'm finding there are loads of bugs, or at least weird behaviours with materials and the OpenGL ES3 mode. And every time you change a setting it compiles like 3000 shaders which takes half an hour. Quite frustrating!
Godot Editor running in a web browser
11–20 of 128 posts
Re: Godot Editor running in a web browser
#12Godot is such an amazing/polished game engine. I like it a lot more than Unity (at least for 2D).
That being said, once those issues are fixed I think it'll be a hard choice to not use Godot (for what I do, more 2D work).
Re: Godot Editor running in a web browser
#13I'm still amazed how small the Godot editor is (last time I checked it was ~25MB). Just how are they able to pack this much functionality into such little space?
In the late 80s I was impressed by a full Wordstar compatible text editor for Turbo Pascal which only occupied 25K (including the compiler). Times have indeed changed.
Re: Godot Editor running in a web browser
#14I'm still amazed how small the Godot editor is (last time I checked it was ~25MB). Just how are they able to pack this much functionality into such little space?
I guess its all relative. In the late 80s I was impressed by a full Wordstar compatible text editor for Turbo Pascal which only occupied 25K (including the compiler). Times have indeed changed.
When I cloned the godot repo, I could understand the architecture just by the file names.
I started falling in love with it as the easily understandable file names started streaming down from the cloud.
It's truly a public good.
Re: Godot Editor running in a web browser
#15Godot is such an amazing/polished game engine. I like it a lot more than Unity (at least for 2D).
I clicked on the doc link from within the native editor. It is less of a tutorial than I had hoped. Do you have a suggestion for getting started with it?
There is also a Humble Bundle out there right now where you can get some basic lessons as low as $1[1]
[1] https://www.humblebundle.com/software/learning-game-coding-a...
Re: Godot Editor running in a web browser
#16Godot is such an amazing/polished game engine. I like it a lot more than Unity (at least for 2D).
It's getting there, I think it's missing the top layer of polish. I've been working with it for a couple years now and it has some bugs that really hinder development speed. That being said, once those issues are fixed I think it'll be a hard choice to not use Godot (for what I do, more 2D work).
What bugs do you think hinder dev speed?
I am vastly more productive in Godot than in Unity.
Currently I think the only criticisms I have are the 3D renderer is bad (whoop 4.0 lets go!), and there is not a strong community/asset marketplace.
I _love_ the workflow, though.
Re: Godot Editor running in a web browser
#17Godot is such an amazing/polished game engine. I like it a lot more than Unity (at least for 2D).
It's getting there, I think it's missing the top layer of polish. I've been working with it for a couple years now and it has some bugs that really hinder development speed. That being said, once those issues are fixed I think it'll be a hard choice to not use Godot (for what I do, more 2D work).
Re: Godot Editor running in a web browser
#18I'm still amazed how small the Godot editor is (last time I checked it was ~25MB). Just how are they able to pack this much functionality into such little space?
I guess its all relative. In the late 80s I was impressed by a full Wordstar compatible text editor for Turbo Pascal which only occupied 25K (including the compiler). Times have indeed changed.
Re: Godot Editor running in a web browser
#19I'm still amazed how small the Godot editor is (last time I checked it was ~25MB). Just how are they able to pack this much functionality into such little space?
I guess its all relative. In the late 80s I was impressed by a full Wordstar compatible text editor for Turbo Pascal which only occupied 25K (including the compiler). Times have indeed changed.
Re: Godot Editor running in a web browser
#20Earlier quoted context omitted.
I guess its all relative. In the late 80s I was impressed by a full Wordstar compatible text editor for Turbo Pascal which only occupied 25K (including the compiler). Times have indeed changed.
A lot of the godot size is the images it packs in itself. When I cloned the godot repo, I could understand the architecture just by the file names. I started falling in love with it as the easily understandable file names started streaming down from the cloud. It's truly a public good.
For comparison, emacs's installed size is 76K [1].