Live data from Hacker News

MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

vrfocus.com

31–40 of 75 posts

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#31
post #9
post #3

I wonder how much of a sim it will be. Not sure I'd want to be the bombardier and have to sit for a long time only to get to stare at my screen and push a button ... once. Granted I still like the idea, it will be interesting to see how much they gamify it and how much they do not.

With VR there’s plenty of other emergent gameplay opportunities you can do. You could vomit in a barf bag, talk to crew mates, smoke a cigarette, flip through a magazine, double check your emergency parachute, etc.

Bail out over enemy territory and get captured

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#32
post #7

For anyone interested, this company is unrelated to the original Microprose from a corporate history perspective, it’s just some people who bought the name “Microprose” at an IP auction. However they have enlisted Wild Bill Stealey as some kind of advisor, so they are at least attempting to connect with the history. (Wild Bill was one of the two founders of Microprose. The other, Sid Meier, has his own things going o…

Hopefully they kept the flight sim IP. F15 III was the highlight of my game playing childhood :)

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#33
post #13
post #2

When will we get a Tie-Fighter Remake for any VR headset. Battlefront VR experience showed the viability. I'd fork out 1000€ plus for that game.

I'm not sure how TIE Fighter's mechanics would translate to modern sensibilities, and I say this as someone who loved the LucasArts games (at least part of the reason I'm a graphics programmer today!) and currently has, well, a not-insubstantial investment in flight simulation hardware for modern titles like DCS/Falcon BMS/various IL-2 things. House of the Dying Sun ( https://store.steampowered.com/app/283160/House_o…

I wonder the same.

It seems like space sim combat ... almost is too weird, or twitchy or something or other to actually enjoy. At least I've found the more sim like it gets when it comes to sort of dog fighting combat the more it just gets immediately disorienting / feels to the user very random.

It's a strange thing.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#34
post #31
post #9

Earlier quoted context omitted.

With VR there’s plenty of other emergent gameplay opportunities you can do. You could vomit in a barf bag, talk to crew mates, smoke a cigarette, flip through a magazine, double check your emergency parachute, etc.

Bail out over enemy territory and get captured

Then you boot up any of the hyper-realistic WWII ARMA mods and you’re set.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#35
post #3

I wonder how much of a sim it will be. Not sure I'd want to be the bombardier and have to sit for a long time only to get to stare at my screen and push a button ... once. Granted I still like the idea, it will be interesting to see how much they gamify it and how much they do not.

In the late 80's and early 90's real time was a feature of simulations. It's what made them simulations. And as dull as flying a WWII airplane out and back sounds...Microprose's Silent Service let you operate a submarine across the Pacific in real time. Of course, you could also speed time up if you wanted. But a "base frequency" of real time means the game play is not centered around "story mode." In simulation it m…

Vektor Grafix' Shuttle also had a fast forward feature that would skip to the important parts. I guess it's not that exciting to spend 5 hours atop the crawler as it slowly carries the vehicle to the launch pad...

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#36
post #7

For anyone interested, this company is unrelated to the original Microprose from a corporate history perspective, it’s just some people who bought the name “Microprose” at an IP auction. However they have enlisted Wild Bill Stealey as some kind of advisor, so they are at least attempting to connect with the history. (Wild Bill was one of the two founders of Microprose. The other, Sid Meier, has his own things going o…

Just the fact that they knew enough to buy the naming rights to the Microprose name gives me a fair amount of hope as to where they plan on going. Microprose released a huge amount of really good (for the time) flight simulators.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#37
post #12

Earlier quoted context omitted.

For games specifically designed with VR in mind? Yes, the experience is dramatically different. For many people, the suspension of disbelief is there, and you absolutely feel present in the space. Good VR titles force you to move many more muscle groups than keyboard/mouse or controller games. Your brain stays much more engaged when you have to, e.g., duck out of the way of an incoming projectile. For games where VR…

What's the big deal? I had that suspension of disbelief in Zork I.

"Suspension of disbelief" is a spectrum not a binary. That is, there are varying degrees of it. It's not simply on/off.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#38
post #13
post #2

When will we get a Tie-Fighter Remake for any VR headset. Battlefront VR experience showed the viability. I'd fork out 1000€ plus for that game.

I'm not sure how TIE Fighter's mechanics would translate to modern sensibilities, and I say this as someone who loved the LucasArts games (at least part of the reason I'm a graphics programmer today!) and currently has, well, a not-insubstantial investment in flight simulation hardware for modern titles like DCS/Falcon BMS/various IL-2 things. House of the Dying Sun ( https://store.steampowered.com/app/283160/House_o…

Having different energy retention and ‘flight envelope’ would at least let you make distinguishable ships to fly around. Couple that with the ship power management, stuff like shielding and so on could end up plenty complicated. X-Wing vs. TIE Fighter and Allegiance are two games that did movie space combat really well. I’d love a more detailed model in a version of either of those games.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#39
Are these accuracy-obsessed simulators an important part of the historical record?

We can't personally go back in time and experience what it was like to be part of a bomber crew. But for a museum-sort-of piece, maybe this fits the bill.

Re: MicroProse Returns with the Mighty Eighth, a 10-Player WWII B-17 Simulator

#40
post #18

Earlier quoted context omitted.

Interesting tidbit, thanks. Where does an IP auction tend to happen?

When companies get dissolved, go bankrupt, or just to make a quick buck they sell or license IP, trademarks, etc. to extract value out of whatever was left. This is how you get the Polaroid and Kodak brands on all kinds of cheap electronics, or company revivals like this. Sometimes only the brand name and logo survive, with no actual IP, tech, knowledge, or personnel being passed on.

Also Kodak and General Electric lightbulbs are now just licensed brand names nothing to do with original.
Post reply on HN