How I made a game played in Notepad
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How I made a game played in Notepad
1–10 of 17 posts
Re: How I made a game played in Notepad
#2Still neat, with the animations it's more like an ascii art terminal or text mode game
Re: How I made a game played in Notepad
#3Re: How I made a game played in Notepad
#4Haha this is great, having an external program that watches a text file for changes and then writes to it, and forcing a text editor to not complain in order to make it merely an "ASCII based renderer" is a neat concept.
Also very interesting that the interaction with the game involves a sort of awkward GUI where you have to bring the cursor to the right spot and then type an 'x' in order to click.
This is a stellar example of a GAAUI. Graphical ASCII Art User Interface.
Re: How I made a game played in Notepad
#5Though the ray tracer used a more complicated, and more efficient way of manipulating the Notepad "framebuffer".
Re: How I made a game played in Notepad
#6Re: How I made a game played in Notepad
#7Well, the customized editor makes it less charmant. Anyway, big compliments for the patience and the dedication!
Re: How I made a game played in Notepad
#8In fact, initially that's what I thought this article was going to be about.
Wish I hadn't dismissed it as too easy and joined the team, as the accolades and attention they got for demoing the game 'running' in Notepad made me quite jealous, especially knowing how technically trivial it was!
The lesson here, I think, is that there is nearly always something compelling about recontextualising something mundane that people are familiar with into something dynamic and unexpected.
Re: How I made a game played in Notepad
#9Re: How I made a game played in Notepad
#10Sigh, how I wish that were generally true.