Cool project! Code is quite easy to follow, IMO. Somewhat off-topic, but I find the name somewhat amusing. I would never seriously hold a name against a project, but I’m always curious when one is named something a bit...edgy, without an obvious reason - and at the expense of making it harder to find!
Venom: All Terrain Autonomous Quadruped
11–20 of 56 posts
Re: Venom: All Terrain Autonomous Quadruped
#12Cool project! Code is quite easy to follow, IMO. Somewhat off-topic, but I find the name somewhat amusing. I would never seriously hold a name against a project, but I’m always curious when one is named something a bit...edgy, without an obvious reason - and at the expense of making it harder to find!
Eh, I don't really care about 'edgy' but it bothers me that so many projects, especially when those projects are computer commands, are hard to search on. Like, ss or ip. I mean, in those cases, they're central enough to my world (I'm a sysadmin) that it's worth just memorizing to the point where I rarely need to look it up, but looking up an 'ip' command is way harder than looking up an 'ifconfig' command. Not every…
IP but not Intelectual Property
SS but not Secret Service
Re: Venom: All Terrain Autonomous Quadruped
#13Cool project! Code is quite easy to follow, IMO. Somewhat off-topic, but I find the name somewhat amusing. I would never seriously hold a name against a project, but I’m always curious when one is named something a bit...edgy, without an obvious reason - and at the expense of making it harder to find!
On the front page at the moment are projects named: Bear - minimal blogging platform - it's a play on bare Venom - all terrain quadruped - snakes are all terrain? Zoox - self-driving-car tech - half the other self-driving-car companies have nonsense names Facebook - I still find this a smart name for the service Looking Glass - 3D display - confused me for a second with https://en.wikipedia.org/wiki/Looking_Glass_ser…
Re: Venom: All Terrain Autonomous Quadruped
#14Cool project! Code is quite easy to follow, IMO. Somewhat off-topic, but I find the name somewhat amusing. I would never seriously hold a name against a project, but I’m always curious when one is named something a bit...edgy, without an obvious reason - and at the expense of making it harder to find!
Eh, I don't really care about 'edgy' but it bothers me that so many projects, especially when those projects are computer commands, are hard to search on. Like, ss or ip. I mean, in those cases, they're central enough to my world (I'm a sysadmin) that it's worth just memorizing to the point where I rarely need to look it up, but looking up an 'ip' command is way harder than looking up an 'ifconfig' command. Not every…
I mean if your going to go through the hassle of looking up that certain command, might as well make it easier on future you to alias that foo while you have it fresh in you mind.
Re: Venom: All Terrain Autonomous Quadruped
#15Re: Venom: All Terrain Autonomous Quadruped
#16Why does it move so slowly?
probably because it's not using special brushless actuators rather regular servos also the platform design does not seem fast eg. compared to the shape of a dog or a human
Re: Venom: All Terrain Autonomous Quadruped
#17Cool project! Code is quite easy to follow, IMO. Somewhat off-topic, but I find the name somewhat amusing. I would never seriously hold a name against a project, but I’m always curious when one is named something a bit...edgy, without an obvious reason - and at the expense of making it harder to find!
Eh, I don't really care about 'edgy' but it bothers me that so many projects, especially when those projects are computer commands, are hard to search on. Like, ss or ip. I mean, in those cases, they're central enough to my world (I'm a sysadmin) that it's worth just memorizing to the point where I rarely need to look it up, but looking up an 'ip' command is way harder than looking up an 'ifconfig' command. Not every…
Re: Venom: All Terrain Autonomous Quadruped
#18Earlier quoted context omitted.
probably because it's not using special brushless actuators rather regular servos also the platform design does not seem fast eg. compared to the shape of a dog or a human
There are definitely faster actuators but I'd guess it's also the control loop(s) filtering out transients from the stepping motion. The backlash in the geartrain, flex in the body and gritty/chunky motion from the servos probably makes a mess in a typical six axis imu.
edit: which is interesting arguable horizontal join/swing design is less work
Re: Venom: All Terrain Autonomous Quadruped
#19The interesting robot projects now are the ones embracing brushless motors with encoders and dynamic walking gaits. It’s the same components that are used in drones.
Re: Venom: All Terrain Autonomous Quadruped
#20Cool project! Code is quite easy to follow, IMO. Somewhat off-topic, but I find the name somewhat amusing. I would never seriously hold a name against a project, but I’m always curious when one is named something a bit...edgy, without an obvious reason - and at the expense of making it harder to find!
On the front page at the moment are projects named: Bear - minimal blogging platform - it's a play on bare Venom - all terrain quadruped - snakes are all terrain? Zoox - self-driving-car tech - half the other self-driving-car companies have nonsense names Facebook - I still find this a smart name for the service Looking Glass - 3D display - confused me for a second with https://en.wikipedia.org/wiki/Looking_Glass_ser…
More like a [venomous] spider than a snake I think.