Earlier quoted context omitted.
On Arch I’ve installed the Wacom drivers as outlined in the Arch Wiki as it just works.
Have you tried it with Krita? It "just works" on all other apps I've tried it with (it behaves like a mouse), but Krita is doing something different. It completely ignores the wacom when focus is on the Krita window.
First Krita Beta for Android and ChromeOS in Play Store
101–110 of 129 posts
Re: First Krita Beta for Android and ChromeOS in Play Store
#102So getting an open source, full-featured alternative is fantastic for me.
Re: First Krita Beta for Android and ChromeOS in Play Store
#103Earlier quoted context omitted.
Have you tried it with Krita? It "just works" on all other apps I've tried it with (it behaves like a mouse), but Krita is doing something different. It completely ignores the wacom when focus is on the Krita window.
Yes Krita, pressure etc all work properly. You can check the wiki and the troubleshooting steps will apply all Linux not just Arch. https://wiki.archlinux.org/index.php/Wacom_tablet
Re: First Krita Beta for Android and ChromeOS in Play Store
#104Earlier quoted context omitted.
I wish more parents bought their kids drawing tablets. Kids try out all kinds of things, but it's hard to try out something that you don't have the equipment for. Sure, drawing on paper is a possibility, but it's not quite the same thing as digital art that tends to be much easier to share and get feedback on.
This is basically Wacoms fault - they sat on their patents basically only producing expensive high end devices, preventing others from providing high volume basic but cheap devices. This was the most apparent in the LCD tablet are where until recently was just the high end Wacom made Cintiq that was insanely expensive and nothing else. I believe that we lost at least one generation of digital artists due to this - no…
For me the gating factor was Linux support: along that axis, there was Wacom (which had it), and everybody else (which didn't). These days, even though the kernel and X drivers are called "wacom", they support all manner of budget tablets under a variety of brand names (though you will want to check to see if a particular model is supported, and how well).
LCD tablets are nice (albeit for a while it was cheaper to simply buy a tablet-based notebook computer than a Cintiq of equivalent size) -- but not having one doesn't prevent you from being proficient at digital art. Using a regular tablet is a great way to get started; the extra precision offered by an integrated LCD display extends your reach and productivity, it doesn't gate being able to produce at all.
Re: First Krita Beta for Android and ChromeOS in Play Store
#105Re: First Krita Beta for Android and ChromeOS in Play Store
#106What development tools/framework did they use to write it?
Re: First Krita Beta for Android and ChromeOS in Play Store
#107Earlier quoted context omitted.
I wish more parents bought their kids drawing tablets. Kids try out all kinds of things, but it's hard to try out something that you don't have the equipment for. Sure, drawing on paper is a possibility, but it's not quite the same thing as digital art that tends to be much easier to share and get feedback on.
This is basically Wacoms fault - they sat on their patents basically only producing expensive high end devices, preventing others from providing high volume basic but cheap devices. This was the most apparent in the LCD tablet are where until recently was just the high end Wacom made Cintiq that was insanely expensive and nothing else. I believe that we lost at least one generation of digital artists due to this - no…
There has been no lack of cheap non-screen drawing tablets, and I really think that there’s nothing even resembling a whole generation of digital artists who done exist because of the lack of screen tablets. There’s a FUCKTON of pro artists out there who were enabled by a cheap drawing tablet and a pirated copy of (insert art program here).
Re: First Krita Beta for Android and ChromeOS in Play Store
#108Earlier quoted context omitted.
Yes only for tablets and chromebooks for now. It uses Qtwidgets and mauikit qml so it would be a heck of a job to port that to qml
Why not publish it for phones too? Something to do with UI polishing (widget arrangement, responsiveness)? I have a phablet (6+ inches, high resolution and DPI) with pressure-sensitive stylus and I'd love to see Krita running on it, even if the UI is not optimized yet.
Re: First Krita Beta for Android and ChromeOS in Play Store
#109Earlier quoted context omitted.
I do! This doesn't make sense to me. I have a Galaxy Note 12.2, and it's great, but bigger would be better (it's not quite A4). I also have a 12"×9" Wacom Intuos, 12" Surface Pro, 15" Surface Book 2 from work. All of those would be even better bigger (but the work laptop wouldn't fit in my backpack any more). I have a small Wacom tablet too, and it's too small to be very useful.
Touchscreens and Tablets are something very different. Sure you want as big screen as possible. I bet most people who switch to touchscreens never want tablet back. Many people prefer tablets over touchscreens because you don't have to slouch.
Re: First Krita Beta for Android and ChromeOS in Play Store
#110Tried it out. Loved it. I have one of those moderately expensive Samsung Chromebooks with its own pen, and the pressure sensitivity stuff works great. I can see myself building an art workflow around my Chromebook with Krita. Previously the only options on Chromebooks or Android were proprietary apps that had ads, including Autodesk Sketchbook which I used to love but they added ads, DeviantArt integration, and nerfe…