Rebooted and back up now. Thanks for all the comments!
iOS Libraries
21–30 of 78 posts
Re: iOS Libraries
#22Re: iOS Libraries
#23This one is of promise. We are evaluating it and trying it out (and sometimes ripping it out). http://restkit.org/ "RestKit is an Objective-C framework for iOS that aims to make interacting with RESTful web services simple, fast and fun. It combines a clean, simple HTTP request/response API with a powerful object mapping system that reduces the amount of code you need to write to get stuff done."
Re: iOS Libraries
#24The list is quite crappy. E.g. :GData client" doesn't help you unless you really need it. If you search for the little things, like weak-linked yet self deleting delegates, or good image crunching stuff, check out PSFoundation. https://github.com/steipete/PSFoundation And if you wanna have it set up for you, just clone the app template: https://github.com/steipete/PSiOSAppTemplate
Re: iOS Libraries
#25I think we blew up "Flurry Analytics"; attempting to register just keeps returning the registration page, with no error messages...
EDIT: This looks like a bug, but a bug caused by a user registering with an e-mail already in the system. I'm guessing you've either used Flurry (or Pinch Media, which merged with Flurry) before. Try the 'forgot your password?' link, it'll send you a new one.
Re: iOS Libraries
#26ShareKit http://www.getsharekit.com/ is also an awesome library for sharing content on social sites.
Re: iOS Libraries
#27Are there similar libraries for Android development? The hardest problem I have is with making the UI look better than standard/default UI on both iPhone and Android. Libraries that made that easier would be awesome.
Re: iOS Libraries
#28I've never tried iOS development, and I'm a bit surprised by many of these library recommendations. For example HTTP requests, regular expressions and progress indicators strike me as something your platform definitely should provide you with. Of course it's great that there are quality libraries to fill in where the platform falls short.
Re: iOS Libraries
#29Also, for game developers, Cocos2D iphone is pretty good too. It's reasonably lightweight, fast, and completely free. Pair that up with Box2D or chipmunk, which it comes with, and you have a complete game engine at no cost, with a good amount of community support. edit -- link: http://www.cocos2d-iphone.org/
I played with Cocos2d and I liked it a lot. Do you know the differences between Cocos2d and the sparrow framework?
edit: A quick peruse through some github samples from their framework, and it looks like their API is busier, but seems to be less mature. This is from five minutes of browsing so may not be completely accurate.
Re: iOS Libraries
#30I've never tried iOS development, and I'm a bit surprised by many of these library recommendations. For example HTTP requests, regular expressions and progress indicators strike me as something your platform definitely should provide you with. Of course it's great that there are quality libraries to fill in where the platform falls short.