Thought experiment: Is my brain also generating reality without a physics engine and is filling in details that it thinks should be there? If true, what are the advantages/disadvantages of it?
Pac-Man recreated with a GAN trained on 50k game episodes
51–60 of 154 posts
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#52What're the total number of possible states in Pacman?
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#53This research reminds me of one of their April Fool’s videos [1] with a gaming USB stick that you plug into your computer to offer various gaming enhancements. One of which is a “Ghostplay” feature where an AI program can mimic you after training on your gameplay. I remember that video because it always struck me as not being far off from reality. It’ll make the current set of online game cheats/hacks seem like child…
Servers are already running AI to try and counter cheating in quite a few games.
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#54Earlier quoted context omitted.
Yes, absolutely. You can catch a baseball because your brain predicts where it will go before your eyes see its actual movement. This may be a good place to start learning more: https://en.wikipedia.org/wiki/Direct_and_indirect_realism
Another fun example of how your brain predicts physics stuff is when you misjudge what something weighs. For example, if you subconsciously judge a glass is full of water but it's actually empty, as you try to lift it your arm will fly up awkwardly. This all happens without conscious thought. Don't tell me it never happened to you!
That was one of the weirdest experiences I think I've had.
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#55> Trained on 50,000 episodes of the game Meanwhile an actual human will probably need only about 5 games to fully understand how the game works and reacts.
Fundamentally, this is because we have already been trained on years of living in and reacting to the real world, which, to some abstract degree, the game mimicks. The Nvidia model starts with nothing.
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#56Earlier quoted context omitted.
Servers are already running AI to try and counter cheating in quite a few games.
Aside, but, I'm said this is an acceptable use of the term AI, to mean "big statistics".
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#57I wonder what the copyright implications of this are. Obviously it's Pacman, but none of the source is the same.
Game rules aren't copyrightable. The visuals are a copy but obviously fair use, and it's obviously trademark use, and Nvidia probably has a marketing partnership with NAMCO for this
Emphasis mine.
Also, while I disagree that this would be real "fair use" (rather than Internet Pundit fair use, which is virtually indistinguishable from "I want this, so it must be legal") without permission, it wouldn't matter anyhow. If nVidia did this without permission and tried to distribute exactly what we saw, it would also be a trademark violation. Pacman is almost certainly in the top 1% of defended trademarks, if not .1% or .01%... not a great thing to try to use without permission.
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#58I wonder what the copyright implications of this are. Obviously it's Pacman, but none of the source is the same.
Game rules aren't copyrightable. The visuals are a copy but obviously fair use, and it's obviously trademark use, and Nvidia probably has a marketing partnership with NAMCO for this
Plus there is a massive give away that Namco approved this within the article:
We were blown away when we saw the results, in disbelief that AI could recreate the iconic PAC-MAN experience without a game engine,” said Koichiro Tsutsumi from BANDAI NAMCO Research Inc., the research development company of the game’s publisher BANDAI NAMCO Entertainment Inc., which provided the PAC-MAN data to train GameGAN. “This research presents exciting possibilities to help game developers accelerate the creative process of developing new level layouts, characters and even games.”
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#59This research reminds me of one of their April Fool’s videos [1] with a gaming USB stick that you plug into your computer to offer various gaming enhancements. One of which is a “Ghostplay” feature where an AI program can mimic you after training on your gameplay. I remember that video because it always struck me as not being far off from reality. It’ll make the current set of online game cheats/hacks seem like child…
Here is an excerpt from a now deleted Reddit comment where the setup is described:
> "My pi is connected to my pc as a HID device with all the descriptors matching a legitimate mouse. My actual mouse is not connected to my pc and the movements are relayed through to the pi over wifi (UDP). My pc records my screen and streams info to my pi over wifi which my pi happily adjusts as seen in the video."
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#60I made a video explaining the details of this paper if you are interested! https://youtu.be/H8F6J7mYyz0
Very interesting video! How does the GameGAN image discriminator work? I don't know so much about GANs but it seem to me that classifying PacMan images as real or fake would be a very hard problem because of the low resolution. Suppose PacMan is in a corridor and there is a dot to the left of him and three to the right: ".P..." That is plausible because PacMan hasn't eaten any dots yet. But if the second dot to the r…
Interesting scenario, it would be a cool experiment to walk through the latent space and try to find that kind of frame in the GAN latent space. I'm sure you could find it, but the question might be how far off the generated data's manifold is it.