Earlier quoted context omitted.
There is another factor to consider which is that the 2017 gold rush when Valve opened up Steam to anyone with $100 is absolutely over. The median game launching on Steam now will make only $1,400 (5 year gross revenue): https://twitter.com/greyalien/status/1227557601786912769?lan... Unity's business model was selling $100 worth of starter assets to wannabe-developers then taking a 30% cut on that. Now, browse gamede…
Gold rush has been over every couple of years, when developers flock to a new platform, dumping a couple of remakes during the first waves. Game development is like any other art form, be prepared to jump from failure to failure and one day one might hit gold, or maybe not.
You can still make money with indie games but more in terms of certain categories or niches.
To make it in games today it is quantity of quality, both are needed.
Unity is making that harder by doing breaking changes waaayy too often. They are making it harder for the smaller/medium game studios with all this technical debt offloaded.