This research reminds me of one of their April Fool’s videos [1] with a gaming USB stick that you plug into your computer to offer various gaming enhancements. One of which is a “Ghostplay” feature where an AI program can mimic you after training on your gameplay. I remember that video because it always struck me as not being far off from reality. It’ll make the current set of online game cheats/hacks seem like child…
Servers are already running AI to try and counter cheating in quite a few games.
Pac-Man recreated with a GAN trained on 50k game episodes
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Re: Pac-Man recreated with a GAN trained on 50k game episodes
#32> Trained on 50,000 episodes of the game Meanwhile an actual human will probably need only about 5 games to fully understand how the game works and reacts.
I wouldn't say "fully" https://www.gamasutra.com/view/feature/3938/the_pacman_dossi... & also that humans come with a huge amount of training beforehand. We've experienced eating & ghost stories & moving around in 3d spatial dimensions before playing pacman usually
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#33Re: Pac-Man recreated with a GAN trained on 50k game episodes
#34I wonder what the copyright implications of this are. Obviously it's Pacman, but none of the source is the same.
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#35Thought experiment: Is my brain also generating reality without a physics engine and is filling in details that it thinks should be there? If true, what are the advantages/disadvantages of it?
Yes, absolutely. You can catch a baseball because your brain predicts where it will go before your eyes see its actual movement. This may be a good place to start learning more: https://en.wikipedia.org/wiki/Direct_and_indirect_realism
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#36Re: Pac-Man recreated with a GAN trained on 50k game episodes
#37I made a video explaining the details of this paper if you are interested! https://youtu.be/H8F6J7mYyz0
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#38Interesting to explore how this can be used. You still need to develop a game with an actual engine first, to generate all the samples for training the AI how to generate frames without an engine. But maybe if training sample size can be considerably reduced, game making can open up to far less technical people. Instead of developing with an engine, game makers could show the AI "when I press this button, change the…
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#39Earlier quoted context omitted.
Yes, absolutely. You can catch a baseball because your brain predicts where it will go before your eyes see its actual movement. This may be a good place to start learning more: https://en.wikipedia.org/wiki/Direct_and_indirect_realism
How is that "not a physics engine"?
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#40This research reminds me of one of their April Fool’s videos [1] with a gaming USB stick that you plug into your computer to offer various gaming enhancements. One of which is a “Ghostplay” feature where an AI program can mimic you after training on your gameplay. I remember that video because it always struck me as not being far off from reality. It’ll make the current set of online game cheats/hacks seem like child…
(Conversely, if they're _not_ functionally indistinguishable from a human player, then that means it's possible to write an AI or other algorithm to detect them.)