> Trained on 50,000 episodes of the game Meanwhile an actual human will probably need only about 5 games to fully understand how the game works and reacts.
Fundamentally, this is because we have already been trained on years of living in and reacting to the real world, which, to some abstract degree, the game mimicks. The Nvidia model starts with nothing.
Pac-Man recreated with a GAN trained on 50k game episodes
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Re: Pac-Man recreated with a GAN trained on 50k game episodes
#22> Trained on 50,000 episodes of the game Meanwhile an actual human will probably need only about 5 games to fully understand how the game works and reacts.
Fundamentally, this is because we have already been trained on years of living in and reacting to the real world, which, to some abstract degree, the game mimicks. The Nvidia model starts with nothing.
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#23Earlier quoted context omitted.
Fundamentally, this is because we have already been trained on years of living in and reacting to the real world, which, to some abstract degree, the game mimicks. The Nvidia model starts with nothing.
So you are saying that if you first trained it on a different game with similar real-world mechanics, then training it on this game would require far fewer iterations?
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#24Thought experiment: Is my brain also generating reality without a physics engine and is filling in details that it thinks should be there? If true, what are the advantages/disadvantages of it?
A few times a year I might wake up in the middle of the night and — at first glance — perceive a goblin sitting on a nearby chair. As more of me wakes up, I realise it’s a pile of my clothes.
Now I’m learning German, I have the experience of listening to a conversation in German, thinking I’ve heard a particular word, asking the locals what it means, and finding neither of them noticed that word being used — but I genuinely hear the unspoken word, so I know a pre-conscious part of my mind is filtering all the German I hear through a vocabulary which is too small.
My mother has Alzheimer’s, and one of the bigger surprises was realising quite how many reality-models we have by way of her losing them at different times. When I was caring for her, star jumps terrified her, she forgot what windows look like at night and how to count past 5, and she lost both object permanence and the concept of left: https://kitsunesoftware.wordpress.com/2018/01/31/alzheimers/
One of the advantages of having a model of the world is it allows you to predict the future.
The only disadvantage I can think of is that it is comparable to branch prediction failure in a pipelined CPU — for example it can be very tempting to apply that to fellow minds, and when those minds don’t think like you, you can annoy them no end by telling them (implicitly or explicitly) that you know better than they do what they do and don’t want. Or you might become convinced that wearing lucky pants causes your sports team to win/your lottery numbers to come up. Or etc.
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#25Earlier quoted context omitted.
Fundamentally, this is because we have already been trained on years of living in and reacting to the real world, which, to some abstract degree, the game mimicks. The Nvidia model starts with nothing.
So you are saying that if you first trained it on a different game with similar real-world mechanics, then training it on this game would require far fewer iterations?
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#26> Trained on 50,000 episodes of the game Meanwhile an actual human will probably need only about 5 games to fully understand how the game works and reacts.
I think a few more. Early games will establish things like "can ghosts go through each other", "if I hit the wall do I die" (like in Snake; though on Acorn Electron you could eat the wall sometimes!), "can ghosts go through the shortcut", "how long do pills last", do all pills last the same amount of time". Then later efforts would be needed to know things like "what algorithm do the ghosts follow", "does the same co…
Also, Nvidia's thing doesn't do the fruits and possibly not even eating ghosts or points and probably not the ghost algos.
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#27Re: Pac-Man recreated with a GAN trained on 50k game episodes
#28Earlier quoted context omitted.
Fundamentally, this is because we have already been trained on years of living in and reacting to the real world, which, to some abstract degree, the game mimicks. The Nvidia model starts with nothing.
So you are saying that if you first trained it on a different game with similar real-world mechanics, then training it on this game would require far fewer iterations?
Re: Pac-Man recreated with a GAN trained on 50k game episodes
#29Earlier quoted context omitted.
Fundamentally, this is because we have already been trained on years of living in and reacting to the real world, which, to some abstract degree, the game mimicks. The Nvidia model starts with nothing.
So you are saying that if you first trained it on a different game with similar real-world mechanics, then training it on this game would require far fewer iterations?