Live data from Hacker News

“Tsugaru” – FM Towns Emulator Project

ysflight.in.coocan.jp

1–10 of 17 posts

Re: “Tsugaru” – FM Towns Emulator Project

#2
When the FM Towns came out, I always dreamt of having one (not the Marty, but the tower one). Only around 2 years ago I managed to pick one up and it did not disappoint. Very top notch when it came out, but only in the Japan.

They had picture in, I think TGM [0] (quick check; seems I have all of these in paper still) we could drool over, but not buy or play with it.

[0] https://retrocdn.net/Category:The_Games_Machine_(UK)_scans

Re: “Tsugaru” – FM Towns Emulator Project

#7
post #6
post #5

Its nice to see the FM Towns getting some love .

Yeah, Soji Yamaka is not only just one of limited number of persons who try keep FM Towns alive, but also is active FM artist on demoscene.[0] [0] http://ysflight.in.coocan.jp/FM/e.html

That is an amazing site you linked there -- got caught up reading how this person managed to get a working game dump from an old tape with a non-100% working tape reader with all kinds of interesting hackery. Pretty darn impressive!

Re: “Tsugaru” – FM Towns Emulator Project

#8
post #2

When the FM Towns came out, I always dreamt of having one (not the Marty, but the tower one). Only around 2 years ago I managed to pick one up and it did not disappoint. Very top notch when it came out, but only in the Japan. They had picture in, I think TGM [0] (quick check; seems I have all of these in paper still) we could drool over, but not buy or play with it. [0] https://retrocdn.net/Category:The_Games_Machine…

It’s fascinating, ever since I first saw the FM Towns II (which was recent; I was not old enough during that era of computing,) I’ve had a nagging desire to try to purchase one. Sadly, shipping something like this to the U.S. from Japan is quite expensive, so maybe I will just be grateful someone is working on emulation software. :)

Re: “Tsugaru” – FM Towns Emulator Project

#10
post #9

Out of the loop: what exactly is "FM Towns"?

Kinda-sorta like a mashup of a DOS PC and a Japanese game console of the SNES / Genesis era. It's cute and retro-cool but also very Japanese, and thus almost entirely unknown in the west.

What made it interesting to gamers was that its sprite handling was well in excess of that offered by the 16-bit consoles of the time, allowing some very accurate ports of early nineties Japanese arcade games. Combined with the big box packaging, this led to many of these ports becoming expensive collectors items.

Being one of the earlier instances of a fully integrated CD-ROM computer with x86 underpinnings, it also saw a lot of PC ports, some of which were enhanced in interesting ways, such as a fully voiced version of Ultima VI.

Post reply on HN