Earlier quoted context omitted.
> After a few months, I came to terms with the label of 'criddler' and realized how it would come up in my mind as a form of negative judgement on a person that was not healthy for me . I realized their decision [to ban everyone's use] was a good one Note how your conclusion doesn't actually follow: just because something isn't healthy for you, doesn't make it unhealthy for everyone else. Trying to police too much is…
> Trying to police too much is likely why moderators get such a backlash when they employ heavy-handed tactics like outright bans. This logic doesn't follow. If you don't police enough , then users have an expectation that anything goes. When you do decide to moderate behavior, you experience a backlash because you've changed stances. If you moderate too much , then you get accused of being heavy-handed, fascistic or…
You experience a backlash from some users, sure. If most users consider it a positive change, then no big deal.
> When you're a moderator, there's often very little that you can do that won't generate backlash unless the user in question is so toxic that the community as a whole agrees they need to go.
This seems to be assuming ban-like tactics. They're a poor option and I don't favour them.
> Your idea of random promotions to mod status w/ limited mod terms is an incredibly bad idea as well, because the moment a bad faith actor gets promoted to mod your entire community will quickly go up in flames.
You're making a lot of assumptions:
1. There's an innate equilibrium between the cardinality of the mod set, the probability that it contains a bad actor, and the probability that actor can cause appreciable disruption. The larger the mod set, the less likely a bad actor can do anything meaningful. You can likely make this probability arbitrarily small if that's a likely threat model. Tandom appointments work quite well to increase efficiency in various consensus-driven systems [1].
2. Mods shouldn't have absolute power. There is simply no way that a single mod should be able to destroy a whole community, any more than a bad judge in the legal system, or a single bad politician could destroy a city, county or state.
3. A transparent appeals process is always needed, in which other mods and community members review mod decisions. It took us millennia to develop our robust legal systems. Technology can eliminate some of the bureaucratic inefficiencies of the legal system in this setting, but it still contains robust patterns that should be copied.
4. You're assuming an open signup process which is vulnerable to DoS/brigading tactics. Maybe there's a way to allow open signups too (with reputation systems), but it's not strictly necessary.
5. Various reputation systems can be overlaid on this, and this interacts well with transparent judgments/appeals process, ie. someone with a long record of violating conditions and losing appeals would be less likely to be given mod power (but never 0%).
In general, today's moderation systems are intentionally vulnerable to a number of problems, because sites optimize for growing a user base rather than fostering community, because that's how they raise money.
Consider something akin to stack overflow, which randomly shows you messages to review or triage. Every now and again you get 5 messages or mod decisions to review, and you vote your approval/disapproval. This narrows the gap between traditional mod status and users status, where true mods would be relegated to reviewing illegal content that places the whole community in jeopardy.
Of course, there might also be considerations for avoiding the tyranny of the majority, but my point is only that the space of possible moderation strategies is considerably wider than most seem to think.
[1] https://www.sciencedirect.com/science/article/pii/S037843711...