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EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

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Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#191

The pathfinding code and the networking will be interesting to look at.

Explanation of RTs networking in that period: https://www.gamasutra.com/view/feature/131503/1500_archers_o... I did a Python implementation here: https://github.com/eamonnmr/openlockstep

Any bites? Anybody make a game with your tech?

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#192

One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.

> learn from Microsoft

Apparently, Microsoft is now the exemplary open source hero. Previous to them, there was none other to learn from.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#193

Earlier quoted context omitted.

EA has open sourced tons of their internal libraries which are "more valuable than their products from a community benefit perspective." Just take a look at their GitHub. What "platform" of theirs has MSFT open sourced? Which of those were an important platform of MSFT. EA is atleast releasing something which made them money as open source.

> What "platform" of theirs has MSFT open sourced? Which of those were an important platform of MSFT? Uhh, .NET?

I thought mono was developed by a team outside Microsoft.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#194

One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.

id Software, a much smaller company, open sourced the source code of almost all their games and ported them to operating systems known not to be profitable. The benefits of those altruistic decisions are simply unmeasurable. They did all this while still having to work an insane amount of hours to ship their ambitious products. For example, not long ago, Quake II RTX was released by NVIDIA as a way to demonstrate the…

In this vein, Frictional Games (Amnesia The Dark Descent) released their first game and game engine.

https://github.com/FrictionalGames

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#195
post #106

Earlier quoted context omitted.

I'm pretty sure it was only one CD. Keep in mind that the 600MB of CD was just huge at the time, so more than enough place for both versions. At the time I had only an old 486 with a 500MB disk under DOS, and I played this game quite extensively. I even remember cutting the sound to gain a few FPS, which enabled me to go from "unplayable" to "barely usable" ^^.

Red Alert was released on two CD's, Allied and Soviet, mostly because they each had the video clips for the campaign you were playing. Same applies for Tiberian Sun. GDI and NOD CD's. I have them all via the "The Command & Conquer Collection" released back in 2003. Source: Red Alert: https://i.imgur.com/xD7j08b.jpg Tiberian Sun: https://i.imgur.com/xD7j08b.jpg

I have an edition of Red Alert somewhere that includes the expansions as well, which adds up to 4 CDs. It sounds big, but it's not unheard of in this era. Riven was released on 5 CDs and The 7th Guest on 7 CDs, if I remember correctly.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#196

One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.

But Microsoft has not open sourced anything that was making $ for them. Neither windows nor any part of office, or any part of enterprise suite. What Microsoft has open sourced are things where similar stuff was already open source, and Microsoft wouldn't have made much money selling those. e.g, VSCode, tyepscript. EA also open sources stuff like that. They even have open sourced a java library to be able to write as…

What about SONiC?

https://azure.github.io/SONiC/

OSS NOS that runs in white box hardware from Broadcom, Mellanox, Centec, etc. ASIC driver includes closed source items depending on the ASIC vendor.

Now to be fair they are doing this to force the traditional switch vendors to support what they need to run their network at a lower cost. Both Arista and Juniper support SONiC on their HW and I believe (fact not in cache right now) that Cisco supports the SAI configuration layer.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#197

One of the best things that could happen to the gaming landscape would be if companies like EA and similar learned from Microsoft's move to open sourcing more software and involving the community more gives them a lot more goodwill and business as a side-effect. And then us gamers get more long-lived games as a benefit as well.

This goes at least as far back as Doom/Quake/Wolf3D(?) from ID software. Literal decades before MS started opening things.

Re: EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3

#198

Earlier quoted context omitted.

>We expect them to open source things once good_will_value > expected_sales_volume for a given title/piece of software. The thing is right now Microsoft is getting into the habit of open sourcing things that hit that criteria, Which of their former good selling products has microsoft open sourced? Which of the microsoft open source projects were formerly for sale. I am very sure it would be very very few, and only in…

From GitHub: Electronic Arts: 27 repos Azure: 1.8k repos n.b., I work in Azure, make your own conclusions.

Typical Azure response, this is such a summary of azure it’s funny.

Chose some metric where you look good and tout that as the deciding factor.

Ignore the fact that the metric is irrelevant, and hope that your reductive (and incorrect) summary gains momentum among the masses who are too intellectually lazy to think for themselves and just want a number to trumpet on the front lines

Also ignore the fact that your incorrect summary only reveals how much you truly have misunderstood the question and discussion.

You work at azure and your contact email is gmail? Why not a Microsoft product? I’ll tell you why : Microsoft is garbage and you know it, that’s why you use gmail.

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