Yes, exactly. I believe they used the localhost server to be able to quickly install and launch Zoom with zero extra clicks
when you joined a meeting.
It wasn’t used to track their users, or serve ads, or nag users to come back to Zoom or monitor anything on your machine. It was used so that when you wanted to join a meeting, it would get you into the room completely effortlessly.
Again I just feel like compared to the innumerable ways that big and “well respected” companies are regularly screwing their customers, using a technical hack only to make your product easier to use is in some ways commendable even.
I’ve wasted 15, even 20 minutes on some hour long conference calls just trying to get everyone dialed in and able to hear and talk. I actually chose Zoom because of how hard they worked to make it “Just Work”. I guess I feel like they had their heart in the right place, and didn’t actually abuse their users’ trust like almost every other company I’m forced to put up with.
I think Fortnite is even more ethically clear cut than Zoom though, because Fortnite tried to develop a feature that they have every moral and technical right and justification to do.
I see self-distribution along the lines of self-hosting. It’s feature that we want to be able to exist and be well tested and understood how to “do it right” for strong competitive and anti-censorship reasons.
Fortnite just happened to screw up a specific aspect of the implementation. In some cases you screw up, you patch it, you write a blog post explaining what you got wrong and how you fixed it, and you’re a hero for helping the community learn from your mistake!
I don’t understand why Fortnite got pilloried instead of the community wanting them to succeed so that they could blaze the trail for independent developers in the future?!
Why wasn’t the pressure on Google for not having better documentation and support for what they were trying to do, and for imposing arbitrary technical limitations like not allowing developers to keep the sandbox enabled for side-loaded apps?
Wasn’t it Google that actually found and disclosed the bug in Fortnite’s installer? That’s some serious gray hat level hacking.
If Fortnite had succeeded in mainstreaming the concept of side-loading it might have made it much more popular and pressured Google into not making side-loading technically inferior. That put the fear of God into Google and gave them a massive financial motive to undermine that effort.
It’s not like Google hasn’t badly screwed up many times with Android security in the past.