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US video game sales have record quarter as consumers stay at home

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Re: US video game sales have record quarter as consumers stay at home

#262

I think I must be a simpleton compared to many people. I am able to play the same video game for years and years before getting bored with it. Currently that game is Rocket League. Before that, it was Skate, Skate 2 and Skate 3 and before that...World of Warcraft.

People who buy games more frequently are a bigger part of the market because they buy more games.

Re: US video game sales have record quarter as consumers stay at home

#263

Earlier quoted context omitted.

Games like Stardew hit this note too. What many so-called "casual"[^1] gamers are after isn't less game but a game that is more focused on having an experience and experiencing things. [^1]: The casual/hardcore gamer distinction is a really weird dichotomy that doesn't make any sense because there's probably a set of axis akin to Bartlet types that more accurately describes videogame consumption

Also, both Animal Crossing and Stardew Valley are much deeper and richer games (i.e. not “casual”) than your latest graphics whore zombie shooter. Video game companies should pay attention to the success of these, and also many interactive indie experiences like Firewatch in recent times. Maybe we should find a different description for them than “game” which tends to indicate competitive elements and does not descri…

> Also, both Animal Crossing and Stardew Valley are much deeper and richer games (i.e. not “casual”) than your latest graphics whore zombie shooter.

I'm not sure how I feel about this statement in general, but I find it funny that the actual latest "graphics whore zombie shooter" happens to be Doom Eternal, which has its own depth and richness that elevates it above the mainstream FPS games you're referring to.

Re: US video game sales have record quarter as consumers stay at home

#264
post #179

I hope there is a resurgence of couch co-op games after the lockdown. I have been playing a LOT of games, most of them of just mediocre quality, with my kids. Co-op makes mediocre games fun most of the time. I wish there were more options available for local co-op games. PS: Don't try to play Outward with your novice gamer kids.

(1) Any suggestions for couples? Like something peaceful and fun, maybe open world? My GF and I played Overcooked 2. She loved it, but honestly I found it way too stressful for me (I felt like I was at work during a Sev1!). I've always played FPS & RTS, and so entire genres of games are just so unfamiliar to me, but I'd love to explore some and see what else fits. Just the other day, we tried Stardew Valley. I never…

Rayman Legends

Re: US video game sales have record quarter as consumers stay at home

#265

Earlier quoted context omitted.

On the other end I sometimes just enjoy the shopping, buying, collecting games. Even just collecting digital games on sale can be entertaining in its own way. As I age and my family grows it's becoming obvious I'll never complete many of them. But that's OK too.

I think I've played maybe .5% of my Steam account library... and I'll still put new games in there. I dunno, it's just fun. I'm starting to do the same thing for my Switch. I've just gotten a fat 500gb microSD card for it. I'm even rebuying games I already had on PC just because the portability factor is nice. My partner says it's bad money management. I dunno, it's a hobby I think. My only concern is that Steam kick…

Try GOG, no DRM.

Re: US video game sales have record quarter as consumers stay at home

#266

Earlier quoted context omitted.

Portal 2

Doesn't that require two machines and two screens? "Couch co-op" is for games that can be played with two or more people looking at the same screen, probably while sitting on the same couch.

The PC version initially appears to be LAN-only, but you can play split-screen using a console command.

Re: US video game sales have record quarter as consumers stay at home

#267
post #220

Earlier quoted context omitted.

This is a first world solution.... Buy two consoles.... My sons both had one when they were both at home. The older one bought one with his own money.

Then you'd also need two TVs side-by-side, doesn't seem desirable. You'd also have to buy two copies of every game you wanted to play co-op.

My son uses his computer monitor when friends come over with their consoles and they play side by side. All of our rooms including his are wired for Ethernet and he has a router.

It’s like the old days when people use to lug their gaming rigs to each other’s house for LAN parties.

Re: US video game sales have record quarter as consumers stay at home

#268
post #233
post #143

Earlier quoted context omitted.

You've never taken a week off?

We use weeks off when there is no school to go together somewhere as a family. Around half time with friends too. I don't have that much time off that I could take week off for the game.

Yeah, that's totally fair, I believe I'm just in an earlier stage of my life where I don't have a family yet so I can sometimes burn the time like that versus prioritizing my social relationships.

Re: US video game sales have record quarter as consumers stay at home

#269

It's not just game sales - traffic on gaming-related services like Discord, Twitch, Mixer, and others have hit historic highs [0] The industry isn't recession-proof though. A lot of folks I know on the events, marketing, and game dev side have been losing jobs at an absurd pace.[1] It's one of the clearest examples of a double-edged sword that I've seen [0] https://www.bloomberg.com/news/articles/2020-04-01/twitch-di…

Yep. I work for a Canadian [print/digital] media company. One of the magazines has been operating for about 115 years.

It's had record views and subscriptions. On the other hand ad revenues have dropped as well as, of course, newsstand revenues.

It's been interesting.

Re: US video game sales have record quarter as consumers stay at home

#270
post #101
post #33

Earlier quoted context omitted.

Although I’d argue the real goal of Alyx was to entice more people to take the VR plunge. That’s bad luck with the pandemic, as I’m sure the $1k price tag (more if you need a better computer too) is hard to do for many in this climate.

It's funny it took them this long to add something like that. Most companies when they introduce a platform do try to push it with some of their own high profile content. Valve not so much until recently.

There was the Orange Box, which was an absolutely fantastic deal: https://en.wikipedia.org/wiki/The_Orange_Box
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