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A first look at Unreal Engine 5

unrealengine.com

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Re: A first look at Unreal Engine 5

#471
post #213

Earlier quoted context omitted.

Rounded corners using tables and gifs?

You know it. 9 cells tables, slicing your pixel-perfect corners in Paint Shop Pro or Photoshop, exporting as a gif with transparent color. That also reminds of the transparent 1px gif "hack". I'm not that nostalgic about that. Once in a while all that knowledge comes in handy for troubleshooting an email template...

Yea and applying a JS fix to allow transparent PNG

Re: A first look at Unreal Engine 5

#473

Earlier quoted context omitted.

Dude I spent a large portion of my early career as a web developer making rounded corners on divs using all sorts of kludges

here is another kludge: border-radius

Yea man! Border-radius changed the game and made nine-slices method legit

I remember using a JS poly fill with modernizr to get it to work like as soon as it came out and making pixel perfect images to use with it!

Re: A first look at Unreal Engine 5

#474
post #144
post #132

Earlier quoted context omitted.

Shadows are too sharp, so I don't think they use raytracing.

Why would sharp shadows rule out raytracing? And how would they achieve this quality of GI without it?

Because softer shadows add to the realism, so they would have used them if they had invented a new efficient ray tracing method! Look at 5:12 in the video. The shadows are way too sharp. It's probably good old shadow mapping for the first bounce and then screen space(?) global illumination.

Re: A first look at Unreal Engine 5

#475
post #28

I am always skeptical of tech demos like this, but if Epic has truly created a way to show full quality assets at runtime without manual LOD / optimization, then this is going to be a huge process improvement for game development. Same goes for this lighting. Baking lights is such a burden, if they can simply do all of this at runtime then making beautiful games just became that much easier. They also bought Quixel,…

I'm normally skeptical of tech demos, but normally they don't actually talk about the tech. Assuming the actual promises aren't misleading, this is extremely impressive. > Not sure how Unity can keep up with this. Unity still has a big edge on usability. Unreal is very much a AAA tool: you have to use C++, all the built-in systems have a much steeper learning curve, etc. Even as a professional dev who's tried a few t…

I looked at unity and unreal 4 before starting to learn an engine. Unreal is great, but the massive amount of tutorials and documentation is why I started with unity. I really hope unreal 5 can do something similar in the distant future. Before unreal 6 is released.

Re: A first look at Unreal Engine 5

#476
The lede seems somewhat buried here. The tech they spend most of their time talking about has more to do with development iteration than graphics. Not having to optimize LODs or light maps mean more time spent generating models and iterating on a scene. As with other kinds of software development, game dev quality is all about how quickly you can iterate. As for the rest, this demo says more about the PlayStation 5 than Unreal.

As a consumer, I'm expecting to see a graphics jump in the next generation of games (as you would expect) and some fun new lighting details (yo, RTX!), but not much beyond that. However, this will likely lower the cost of developing cinematic games like Uncharted or RDR.

Re: A first look at Unreal Engine 5

#477
post #284

Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…

Not in the industry, so pure speculation. Unreal Engine's old business model were exactly that, get you excited with demos and sign up ( paid ) for their engine. And it was the same with UE 3 and UE 4. But in 2015 all that changed. It was open sourced on Github, it has a very sustainable revenue model due to the explosion of Mobile Gaming, the Gaming industry as a whole is now bigger than Movies and Music industry co…

It's not open source..

Re: A first look at Unreal Engine 5

#478

Earlier quoted context omitted.

Dude I spent a large portion of my early career as a web developer making rounded corners on divs using all sorts of kludges

Bet it pays more, too.

Almost definitely, but it isn't even nearly as mindblowing to a casual outside observer as a cool UE demo.

Re: A first look at Unreal Engine 5

#479

It's a tech demo so I cannot expect more but it feels bland to me. More like a live interactive movie. I see no potential for gaming.. the visual and geometric complexity dwarfs the usual gameplay IMO.

> no potential for gaming I'm very confused by this. This demo gameplay is pretty representative of a few genres of games like Tomb Raider. It also translates well to different types of gameplay, so I don't get your dismissal.

But I fail to distinguish what more this new gen will give to the latest TR game. At this point it's gpu porn, more rocks that one can ever count.
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