Earlier quoted context omitted.
I recall seeing it live in a devkit but I can't for the life of me remember the devkit specs. Note that that demo catered very expertly to the strengths of the PS1 hardware, it should run jut fine in a retail unit.
Yeah, the sort of things pictured in the dinosaur demo don't always match what's seen in retail PS1 games. I'd love to see a dissection of it.
- Dinos were so in vogue and so suggesting of technological innovation. Jurassic Park came out what, 2-3 years earlier?
- Very limited z-sorting requirements, could likely be done with a simple bsp if sorting individual polys proved too taxing.
- Polys of fairly regular dimensions, not overly long in one direction. Helps with less visible sorting and clipping artifacts.
- No problem with lack of perspective correction, because textures are already shimmering due to the organic skin animation.
- That black fog has always been very effective. We love terrifying things emerging from the dark, which Doom3 tech proved again, and more recently VR.