Extremely impressive. That said, I am struck by how the inaccuracies in physics modeling start sticking out like a sore thumb the closer the visuals get to realism. After gawking at the ground and falling rocks in the first scene, I kept getting stuck on the weird movement of her ponytail. Also the landing of the first jump across the chasm. Picking nits for sure; incredible work here.
Forearms need to be parallel to the gravity vector almost all the time. Arms need to be kept straight almost all the time. The only exceptions for these are the actual top of a motion to move up to the next hold.
All stuff you would never notice if the graphics weren't amazing.
I think I'm so used to seeing unrealistic pony tails and clothes I don't even notice.
Other than Uncharted I don't recall playing games with climbing.. I've spent enough real world climbing time since then it's noticeable now.