buried lede, perhaps: retroactive to Jan. 1, "Unreal Engine royalties waived on first $1 million in game revenue" > Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD.
I’d be really curious to see what a talented programmer or two could do with the engine by themselves, without bringing an artist on board. Is the Unreal engine flexible enough to do low fidelity, 2D games or are you just better off coding up your own engine at that point?
A first look at Unreal Engine 5
261–270 of 695 posts
Re: A first look at Unreal Engine 5
#262Earlier quoted context omitted.
This is a demo. You can easily see that it's structured in a way that allows to easily mask loading of the new scenes and that there's not a lot of interaction going on - pretty much the only interactive thing they shown was dynamic illumination (which is something they were promising since early UE4 demos, and I believe that's what GP mostly meant) and particle system. You can be sure that demos like that (especiall…
But real games have always and will continue to use the same tricks. This demo could be put directly into a Tomb Raider game and would be fantastic.
Re: A first look at Unreal Engine 5
#263Earlier quoted context omitted.
There's a possibility Valve might release Source 2
Half Life 3 confirmed.
Re: A first look at Unreal Engine 5
#264Earlier quoted context omitted.
1) How do you make money from this? How do you make money from anything on computers? With Ads, with Paid Memberships, Paid Access to content. 2) Who would buy it? Why would anyone use it? Isn't that kind of like asking "who would buy the internet? Why would anyone use the internet?" Remember when Chromebooks were announced and everyone laughed because it's "just a browser?!" Well, imagine if you were browsing, excep…
> Do you think Roblox, Second Life, and VRChat look as good as Unreal Engine 5? The main bottleneck is the price of asset production. Producing assets on the level of this demo videos is magnitudes more expensive than what you would see in those other platforms. So for someone to be able to turn a profit with that, there would need to be either a bigger willingness to spend, or an explosion in player base. There are…
On the technical challenges, yes, you need bandwidth. Just like you need electricity to play a console game. Yes.
But maybe Stadia is a good way to limit how much bandwidth you really need? Load the data on the server, and stream the rendered views.
Re: A first look at Unreal Engine 5
#265Hundreds of billions of triangles? How much main memory has the PlayStation 5?
Re: A first look at Unreal Engine 5
#266After the many fiascos of UE4 and the shit Sweeney and Epic have pulled I dont really care, I'm sticking with blender and godot.
Many fiascos? Are you talking about how epic didn't pay dancers for their dances in fortnite? Or the crunch they pushed on their workers to ship fortnite content? I'm trying to think of others, maybe you could expand a bit?
It started with promises that the editor would treat linux as a first class client. Those were lies, as not only did a community fork do more work than epic for years because they refused PRs, but the launcher still hasn't been made available for linux, requiring people to use Windows just to get marketplace assets. Now I get it, linux is a small subset of the community and it's their choice, etc, so I moved on with only a few hundred in marketplace assets lost, my personal choice and not a huge deal...
Then there was paragon (at least I got a refund). Then they completely changed fortnite. Then it was just one thing after another. For example, epic was bad enough with exclusives, but they actually even pulled Metro Exodus from steam even after it was taking pre-orders! They promised they wouldn't do it again, and then did it again with Anno 1800. Then they started buying studios to remove old games from steam. They even started "bribing" crowdfunded games that magically moved away from steam despite originally promising steam release. (Shenmue 3, Outer Wilds, Pheonix Point)
Their security was breached multiple times, with one single breach being over 9mil accounts. Multiple people with credit card issues who chargedback'ed immediately got a refund and then had their accounts suspended. (epic getting around chargeback fees).
Epic is ~%40 owned by Tencent and has been found to do questionable things on systems. https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_g... https://www.pcgamer.com/epic-steam-data-reddit/
They bought easy anti cheat (EAC) and then completely stopped all efforts to support linux (Valve had been in talks with them and discussing the linux issue). (a pretty big deal for the linux community as it affects many games present and future)
They started paying off mods at the fortnitebr reddit sub which caused a mod exodus and a lot of hubub.
Tim Sweeney on linux: "Installing Linux is sort of the equivalent of moving to Canada when one doesn’t like US political trends. Nope, we’ve got to fight for the freedoms we have today, where we have them today."
Tim Sweeney doesn't understand the difference between first and third party: "Steam’s the largest PC store and already has PC exclusives such as DOTA2, Counterstrike, and Portal. Valve has every right to make deals with developers and publishers to secure more exclusives, just as Apple, Microsoft, Sony, Nintendo, and Epic Games do!"
They bought "views" on youtube at least a few times (see Shenmue 3 trailer)
There is no gifting in the epic game store, and if you use the same payment on other accounts (like family) they will lock that payment method.
They killed Rocket League on linux and macos.
The epic games store barely functions, with no user reviews and plans for the devs to "opt in" reviews so they can select only the reviews they like. They did enable OpenCritic reviews though. Broken or no cloud saves, achievements, mod support, forums, or wishlists.
This is only a partial list!
It wasn't until 2019 that the Fortnight dev crunch thing came up, and honestly just calling it a "crunch" doesn't seem to do the issue justice when contractors were under a culture of fear to work 70-100 hr work weeks!
When someone has a repeated pattern of abuse and lies and gaslighting, you can be sure thats what they will continue to do in the future, and that is what both Epic and Tim Sweeney have and are going to continue to do. Anybody who buys into the UE4 or UE5 ecosystem is probably going to regret it... unless Epic pays them off like they have plenty of times before.
Re: A first look at Unreal Engine 5
#267Back in 2009 my 360 died. I had been an avid console gamer before that, but I never replaced the Xbox and in 2010 went off to college, where I mainly played N64 with friends as well as games on my phone.
After I graduated I was busy with work and life and never got back into the gaming cutting edge. Sure I played StarCraft once in a while for old times' sake as well as different old Total War games cause they're awesome, but never the sort of major AAA release I used to play all the time as a kid.
I also never really looked at modern graphics since I didn't have friends who played modern games and never watched videos showcasing what games looked like.
So coming from 2009, this is absurdly good.
Re: A first look at Unreal Engine 5
#268Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…
Some of the new lighting features in UE5 are interesting and should be cheaper than RTX overall, but will be interesting to see the mix and match which developers will achieve. Looking forward to having a play around with it.
Re: A first look at Unreal Engine 5
#269That is some seriously impressive tech. The developers should be VERY proud of themselves.
Re: A first look at Unreal Engine 5
#270In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like. That Unreal 5 Demo was the first time ever I thought this is Hol…
At the risk of sounding a bit negative I personally find that graphics have plateaued since about the PS3. Sure, there are more polys, sure, there are higher res textures, sure, there are more complex and dynamic lights. But you don't really have the kind of gap we used to have between, say, the PS1 and PS2 for instance. Diminishing returns and all that. The problem is that, in my experience, this eye candy only matt…