Earlier quoted context omitted.
I'm almost certain they are. HW raytracing is of the big selling points of the new console generations, and if they achieved these kinds of results without it, then I would have to reconsider my skepticism of the occult.
It was confirmed[1] in a Digital Foundry interview that the demo is NOT using HW raytracing. [1] https://www.eurogamer.net/articles/digitalfoundry-2020-this-...
A first look at Unreal Engine 5
171–180 of 695 posts
Re: A first look at Unreal Engine 5
#172Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…
Remember the PS1 dinosaur demo? Yeah the whole industry is famous for this. Games are more than tech demos.
Re: A first look at Unreal Engine 5
#173Re: A first look at Unreal Engine 5
#174Earlier quoted context omitted.
Remember the PS1 dinosaur demo? Yeah the whole industry is famous for this. Games are more than tech demos.
I always wondered if that dinosaur was using the 2MB of memory in the final retail unit, or 4MB often seen in arcade boards using the the PS1's technology.
Re: A first look at Unreal Engine 5
#175In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like. That Unreal 5 Demo was the first time ever I thought this is Hol…
At the risk of sounding a bit negative I personally find that graphics have plateaued since about the PS3. Sure, there are more polys, sure, there are higher res textures, sure, there are more complex and dynamic lights. But you don't really have the kind of gap we used to have between, say, the PS1 and PS2 for instance. Diminishing returns and all that. The problem is that, in my experience, this eye candy only matt…
And then you wonder why AAA studios focus on graphics?
> That being said I concede that I'm clearly in the minority
You definitely aren't in the minority. r/gaming is full of people racing to be most unimpressed by a good looking game.
All the HN comments pointing out flaws with "don't get me wrong, it looks decent!" could be predicted the second I read the submission title.
Re: A first look at Unreal Engine 5
#176Earlier quoted context omitted.
My #1 desire for the future of game graphics is universal support for foveated rendering.
why do you want that, out of curiosity. The description seems to mimic human eye and reduce load on rendering processor, but it seems like less information for the player at once
Re: A first look at Unreal Engine 5
#177Earlier quoted context omitted.
Water, dust, cloth and hair physics are all still in the uncanny valley...not to take away from the tremendous progress with triangles and lighting!
I thought the scarf movement looked great.
Re: A first look at Unreal Engine 5
#178Earlier quoted context omitted.
It's strange that the character wasn't more photorealistic in this demo. If you Google Image search you can find more photorealistic characters from previous versions of the Unreal Engine. I wonder if there might be some trade-off being made between photorealistic character and lifelike character movement.
I suspect it's a way to avoid the uncanny valley, and serves to highlight the photo realistic quality of the environments even more.
Re: A first look at Unreal Engine 5
#179Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…
Remember the PS1 dinosaur demo? Yeah the whole industry is famous for this. Games are more than tech demos.
Re: A first look at Unreal Engine 5
#180Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…
Remember the PS1 dinosaur demo? Yeah the whole industry is famous for this. Games are more than tech demos.