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A first look at Unreal Engine 5

unrealengine.com

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Re: A first look at Unreal Engine 5

#171
post #125

Earlier quoted context omitted.

I'm almost certain they are. HW raytracing is of the big selling points of the new console generations, and if they achieved these kinds of results without it, then I would have to reconsider my skepticism of the occult.

It was confirmed[1] in a Digital Foundry interview that the demo is NOT using HW raytracing. [1] https://www.eurogamer.net/articles/digitalfoundry-2020-this-...

That's incredible. I look forward to learning more about how they do it

Re: A first look at Unreal Engine 5

#172

Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…

Remember the PS1 dinosaur demo? Yeah the whole industry is famous for this. Games are more than tech demos.

https://www.youtube.com/watch?v=k7Lk7idveeU

Re: A first look at Unreal Engine 5

#174

Earlier quoted context omitted.

Remember the PS1 dinosaur demo? Yeah the whole industry is famous for this. Games are more than tech demos.

I always wondered if that dinosaur was using the 2MB of memory in the final retail unit, or 4MB often seen in arcade boards using the the PS1's technology.

I recall seeing it live in a devkit but I can't for the life of me remember the devkit specs. Note that that demo catered very expertly to the strengths of the PS1 hardware, it should run jut fine in a retail unit.

Re: A first look at Unreal Engine 5

#175
post #161
post #8

In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like. That Unreal 5 Demo was the first time ever I thought this is Hol…

At the risk of sounding a bit negative I personally find that graphics have plateaued since about the PS3. Sure, there are more polys, sure, there are higher res textures, sure, there are more complex and dynamic lights. But you don't really have the kind of gap we used to have between, say, the PS1 and PS2 for instance. Diminishing returns and all that. The problem is that, in my experience, this eye candy only matt…

Your only commentary here is that it doesn't live up to your expectations. You wanted more.

And then you wonder why AAA studios focus on graphics?

> That being said I concede that I'm clearly in the minority

You definitely aren't in the minority. r/gaming is full of people racing to be most unimpressed by a good looking game.

All the HN comments pointing out flaws with "don't get me wrong, it looks decent!" could be predicted the second I read the submission title.

Re: A first look at Unreal Engine 5

#176
post #114

Earlier quoted context omitted.

My #1 desire for the future of game graphics is universal support for foveated rendering.

why do you want that, out of curiosity. The description seems to mimic human eye and reduce load on rendering processor, but it seems like less information for the player at once

It's not less information if you have eye tracking VR hardware, because you literally cannot see where you aren't looking. If anything it gives you the ability to dedicate more resources where it actually matters.

Re: A first look at Unreal Engine 5

#177
post #104

Earlier quoted context omitted.

Water, dust, cloth and hair physics are all still in the uncanny valley...not to take away from the tremendous progress with triangles and lighting!

I thought the scarf movement looked great.

Really? To me it felt like it was in the uncanny valley for cloth. When climbing it seemed to cling to at certain distance from the body at all times, like it had a certain range it could swing to/from the body but could not exceed.

Re: A first look at Unreal Engine 5

#178
post #116
post #81

Earlier quoted context omitted.

It's strange that the character wasn't more photorealistic in this demo. If you Google Image search you can find more photorealistic characters from previous versions of the Unreal Engine. I wonder if there might be some trade-off being made between photorealistic character and lifelike character movement.

I suspect it's a way to avoid the uncanny valley, and serves to highlight the photo realistic quality of the environments even more.

I assumed the same. If you also make the character more realistic you run into the risk of making the demo eve more unbelievable. Now there are some hints that underline their claim that it runs on a PS5, like some videogame like animation transitions, character movements and the character model itself.

Re: A first look at Unreal Engine 5

#179

Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…

Remember the PS1 dinosaur demo? Yeah the whole industry is famous for this. Games are more than tech demos.

[deleted]

Re: A first look at Unreal Engine 5

#180

Let me throw in an anecdote that may amuse some: I was working for a now defunct large game company when Epic and Tim Sweeny came in to demo Unreal Engine 3 very early before the PS3 and XBox360 were launched. This was about 2004. Their demo blew away executives in particular. They showed multicolored lights casting multicolored shadows on a single high detail character. One of the lights was behind a stained glass w…

Remember the PS1 dinosaur demo? Yeah the whole industry is famous for this. Games are more than tech demos.

[deleted]
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