Not sure what that says, but it says something.
ISS Docking Simulation
111–120 of 149 posts
Re: ISS Docking Simulation
#112Nailed it first time!! I was super excited too, cos it was so obvious that this so-called “simulation” was in reality a test to find pilots to save the ISS from some top secret calamity that we don’t know about. Surely this was going to be like in “the last Starfighter”, except that Elon Musk would be the one knocking on my door, needing a new pilot. Sadly it just said “congratulations” :(
It probably increases your chances of being evacuated to space should moon blow up without warning and for no apparent reason.
Re: ISS Docking Simulation
#113Open this in new tab. https://www.youtube.com/watch?v=m3zvVGJrTP8
Re: ISS Docking Simulation
#114Nailed it first time!! I was super excited too, cos it was so obvious that this so-called “simulation” was in reality a test to find pilots to save the ISS from some top secret calamity that we don’t know about. Surely this was going to be like in “the last Starfighter”, except that Elon Musk would be the one knocking on my door, needing a new pilot. Sadly it just said “congratulations” :(
Although I believe the real thing will be quite different. There will be coupling betweeen various controls. I think it's one of the goals to reduce that by centering thrusters around centres of mass, but there's a lot of moving pieces (humans) inside, and the fuel mass is always changing.
Re: ISS Docking Simulation
#115I’m glad this is available online. This is a very standard docking UI for spacecraft - everyone in the industry has an almost identical design. ULA has shown a simulator exactly like this in conferences for years now.
I’m reasonably certain an actual interface would have more than just two thruster strength settings... It got a little twitchy near the end there.... really hard to keep the target on the green dot all the way in. Only after two nervous aborts did I realize that I was still within margins even though the target was nowhere to be seen.
Re: ISS Docking Simulation
#116Re: ISS Docking Simulation
#117Re: ISS Docking Simulation
#118I’m glad this is available online. This is a very standard docking UI for spacecraft - everyone in the industry has an almost identical design. ULA has shown a simulator exactly like this in conferences for years now.
Re: ISS Docking Simulation
#119It is a fun little game, and I managed to dock successfully using the instruments. I'm confused by a few things in the user interface nevertheless. The speed sign seems to be inverted. For example when it display a pitch speed of + 0.5°/sec, the pitch number will decrease by this value every second. The Yaw and Pitch command are swapped between the display and the control. In the display Pitch is at the right while i…
Re: ISS Docking Simulation
#120Earlier quoted context omitted.
I use a joystick with the headset. If you are going to do the headset, might as well go all in with a joystick (or flight specific controllers). https://www.amazon.com/Logitech-Flight-Rhino-Certified-Refur...
Nice to see Thrustmaster's getting some competition. These HOTAS controllers are awesome but do they have enough buttons for everything? I was under the impression a keyboard was still necessary for less frequently used inputs.
I was able to pick up a used HTC Vive from Microcenter for about about $300 (surprise, lots of people buy it and don’t use it, so there’s deals out there), so you might be able to keep your financial footprint pretty low to try things out.
Definitely encourage you to look into it, dog fighting in Elite: Dangerous involves me looking all around, behind me, below me, it’s a totally unmatched experienced.