In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like. That Unreal 5 Demo was the first time ever I thought this is Hol…
A first look at Unreal Engine 5
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Re: A first look at Unreal Engine 5
#82In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like. That Unreal 5 Demo was the first time ever I thought this is Hol…
I think with every engine- or console generation people will go "this is photorealistic!", but in practice / real games it doesn't look / feel that way, or (maybe more likely) you get used to it until you run into the next best thing. That said, The Mandalorian has used the Unreal engine to render real-time backgrounds for scenes, so it's good enough for that at least. And in films they don't need to do real-time, th…
Re: A first look at Unreal Engine 5
#83does it run on linux?
Re: A first look at Unreal Engine 5
#84I am always skeptical of tech demos like this, but if Epic has truly created a way to show full quality assets at runtime without manual LOD / optimization, then this is going to be a huge process improvement for game development. Same goes for this lighting. Baking lights is such a burden, if they can simply do all of this at runtime then making beautiful games just became that much easier. They also bought Quixel,…
I've been hobbyist in Unity for a long time. But I think I'll switch to Unreal just for that.
Re: A first look at Unreal Engine 5
#85The only things I can possibly criticize is the global illumination lagging behind environment changes (presumably because it's iterative) and the water simulation not being movie-quality. Otherwise it's simply astonishing.
Re: A first look at Unreal Engine 5
#86Earlier quoted context omitted.
The Mandalorian filmed a lot of scenes with UE4 doing real-time rendering onto large LED screens like in that demo. Looked pretty good! Probably more fun and easier for the actors too.
If you can afford to put one or more GPU's per LED screen, there is little limit what you can render real-time, especially when the camera is so far away. I wonder how many GPU's that system had.
Umm, Ray tracing would love to have a word :P
In all seriousness, typical animated frames for big budget films easily take hours or longer _per frame_. It really depends on what looks you're trying to achieve. Game engines have come a long way in terms of realistic graphics with realtime rendering, but it's worth noting that it's still not the same quality as a fully ray traced scene (whether that matters depends on the content I guess)
Re: A first look at Unreal Engine 5
#87We can now all sit back and watch Epic eat Valve’s and Microsoft’s Lunch right in front of them, like some kind of sordid picnic.
I look forward to seeing the pricing details and revenue options based on player base and time.
Re: A first look at Unreal Engine 5
#88Wow, we'll soon be down to only one game engine. Crytek has financial worries. Plus it's the most difficult to use, because it's almost all C++. Unity is very accessible thanks to C# scripting, but has bug issues (and no source code). Unreal Engine looks amazing, is cheap or free for indie studios, and has source code included. If they can make UE slightly easier to develop for, they'll dominate the market.
Wait. What about id Tech?
Re: A first look at Unreal Engine 5
#89Re: A first look at Unreal Engine 5
#90Earlier quoted context omitted.
You don't have to use C++, you have Blueprints, which can control not only shaders, but also game logic and levels.
If you're a programmer who wants to write code, you have to use C++