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A first look at Unreal Engine 5

unrealengine.com

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Re: A first look at Unreal Engine 5

#71
post #47
post #8

In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like. That Unreal 5 Demo was the first time ever I thought this is Hol…

Triangles that are just one pixel in the screen, dynamic lightning and overall rendering this close to photorealism, it's the all the other aspects of the games that limit the experience. Physics engine, character movement, etc. could still be improved.

Did you watch the video? Because they also have improved the audio system, chaos engine and animations drastically.

Re: A first look at Unreal Engine 5

#72
post #57
post #38

> Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android. I wonder if they consider the Switch a current-generation console.

I'd sure hope so if iOS and Android are on the list.

I'm pretty sure that most high-end iOS and Android devices are significantly more powerful than the switch—I mean, they generally cost hundreds of dollars more.

Re: A first look at Unreal Engine 5

#73
post #63

Earlier quoted context omitted.

This is a demo. You can easily see that it's structured in a way that allows to easily mask loading of the new scenes and that there's not a lot of interaction going on - pretty much the only interactive thing they shown was dynamic illumination (which is something they were promising since early UE4 demos, and I believe that's what GP mostly meant) and particle system. You can be sure that demos like that (especiall…

But real games have always and will continue to use the same tricks. This demo could be put directly into a Tomb Raider game and would be fantastic.

Of course. However, you have a much wider choice of tricks to use and where to put them in a demo that doesn't even make an attempt at gameplay.

Re: A first look at Unreal Engine 5

#74
post #15
post #8

In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like. That Unreal 5 Demo was the first time ever I thought this is Hol…

Well, I may be wrong, but I was under the impression that the Unreal Engine will also work on the next XBOX (and any PC) and that the PS5 was less powerfull than the next XBOX.

It remains to be seen how the PS5 and the new XBox compare in terms of performance.

The specs of the new XBox are slightly higher on paper, but the PS5 is doing some really interesting things in terms of optimization. Basically the XBox is going for high constant clock speeds, and the PS5 is shifting priority between the CPU and GPU components of the SOC so each gets boosted performance when it's most relevant.

Both consoles are doing very interesting things with asset streaming and decompression of assets directly from the SSD to video memory which are going to open up new opportunities not only in visual quality, but in terms of how flexibly game worlds can be designed.

Probably we will have to wait and see how all of this plays out in terms of real-world performance.

Re: A first look at Unreal Engine 5

#76
I've always been excited to see these demos over the years, from childhood until now. Although they may not be what is actually implemented in a real game, Unreal, id, Nvidia, etc. have always managed to spark that feeling of giddy euphoria, a glimpse into the future, with these demos.

Re: A first look at Unreal Engine 5

#77
post #47

Earlier quoted context omitted.

Triangles that are just one pixel in the screen, dynamic lightning and overall rendering this close to photorealism, it's the all the other aspects of the games that limit the experience. Physics engine, character movement, etc. could still be improved.

Did you watch the video? Because they also have improved the audio system, chaos engine and animations drastically.

Yes, and you can clearly see that they have not reached at the same level of realism as the rendering.

Re: A first look at Unreal Engine 5

#78
Can someone help me articulate my issue with this? Looking at a lot objects, they seem unnaturally detailed. Like the bugs, or the statue at around 6 minutes. Something about it makes me really uncomfortable feeling physically.

Is this like a weird infinite depth of field kind of thing?

Re: A first look at Unreal Engine 5

#79
So I don't care much for graphics quality, I started moving towards the terminal and CLI for most everything in my life about ten years ago, ultimately I feel that graphics falls under unnecessary fluff and eyecandy that distracts from "real" data, gameplay, etc.

But that flight scene at the end of the demo, how realistic it was, how it was seamless, how detailed it produced a physical reaction in me, a feeling of like "WOW" throughout my entire body as I watched it. That was amazing.

Re: A first look at Unreal Engine 5

#80

Wow, we'll soon be down to only one game engine. Crytek has financial worries. Plus it's the most difficult to use, because it's almost all C++. Unity is very accessible thanks to C# scripting, but has bug issues (and no source code). Unreal Engine looks amazing, is cheap or free for indie studios, and has source code included. If they can make UE slightly easier to develop for, they'll dominate the market.

Not really: https://en.wikipedia.org/wiki/List_of_game_engines

Plenty of proprietary engines are in use today. And you've got FOSS options like Godot and Blender. UE's definitely the biggest, but other options aren't going away any time soon.

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