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A first look at Unreal Engine 5

unrealengine.com

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Re: A first look at Unreal Engine 5

#3
buried lede, perhaps: retroactive to Jan. 1, "Unreal Engine royalties waived on first $1 million in game revenue"

> Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD.

Re: A first look at Unreal Engine 5

#5

buried lede, perhaps: retroactive to Jan. 1, "Unreal Engine royalties waived on first $1 million in game revenue" > Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD.

This is a huge jump from the previous $3000 per quarter being royalty-free when they initially made UE4 free. It will be interesting to see if it helps them capture more of the indie studios from Unity.

Re: A first look at Unreal Engine 5

#6
post #5

buried lede, perhaps: retroactive to Jan. 1, "Unreal Engine royalties waived on first $1 million in game revenue" > Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD.

This is a huge jump from the previous $3000 per quarter being royalty-free when they initially made UE4 free. It will be interesting to see if it helps them capture more of the indie studios from Unity.

Yeah I would personally use this instead of Unity because I don’t want to pay royalties on a tiny indie video game that I’m barely making any money on. My games aren’t ever going to gross a million dollars. The licensing model at Unity is vague regarding whether tech workers need to pay for Unity Plus if it’s a side thing for them also (I recall there being a 100k cap).

Re: A first look at Unreal Engine 5

#7

Everyone should just keep in mind the first look at Unreal Engine 4 all those years ago before getting too too excited. Big step forward, absolutely, but it won't be as seen here.

I'm not sure whether your comment was about a time delay before release of the engine, or whether you're implying that computer hardware won't be fast enough anytime soon.

In the video they said it was running on a PlayStation 5. There was a section in the demo where they had interactive gamepad controls so it appears it might have actually been running real-time on a PS5?

I never thought I would be saying this but storage might actually end up being a bigger issue than CPU/GPU performance. The new MS Flight Simulator has to stream the world over the internet because the entire map is 10 petabytes. In the UE5 video they said the demo scene was 13 or 16 billion triangles... I imagine that will take up a huge amount of disk space.

Modern AAA games are already 50-150 gigabytes each, and this is only going to grow as models and scenes become increasingly detailed.

Edit: finding holes in their demo - this may be a video compression artifact, but the big open scene at the end appeared to be of much lower quality. This is something current AMD GPUs can do where if you move around it dynamically lowers the resolution to prevent FPS from decreasing. Perhaps they also dynamically lower resolution in the big open areas? IDK how much of a benefit that would make, but you can never trust these marketing videos...

Re: A first look at Unreal Engine 5

#8
In the past, I have always looked at Demos from Games and thought this is very good and getting close to movie quality. But that "close to" remained "close to" for quite some time. Even though It is improving every year but you can still tell it is gaming graphics. Even if some of the shots are not real time and pre rendered, they are still gaming like.

That Unreal 5 Demo was the first time ever I thought this is Hollywood Movie quality GFX ..... ( Apart from the Character ). IT IS STUNNING! And this is done Real time on PS5!

Edit: I am sorry for the tone and block capitals.... I am seriously geeking out.

Re: A first look at Unreal Engine 5

#9
post #5

Earlier quoted context omitted.

This is a huge jump from the previous $3000 per quarter being royalty-free when they initially made UE4 free. It will be interesting to see if it helps them capture more of the indie studios from Unity.

Yeah I would personally use this instead of Unity because I don’t want to pay royalties on a tiny indie video game that I’m barely making any money on. My games aren’t ever going to gross a million dollars. The licensing model at Unity is vague regarding whether tech workers need to pay for Unity Plus if it’s a side thing for them also (I recall there being a 100k cap).

Well, it's worth noting Unity doesn't have royalties - you just pay per seat on a monthly cost, and it's free indefinitely* if you make/raise less than $100k a year.

* (this also means no official support and a few missing features, not sure if UE4 offers everything for free)

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