Lisp languages should be great for embedding into games to implement game logic, instead of more straightforward solutions such as embedding Lua. I've always wanted to explore this for my iOS side-project game, which now uses an event-based system inspired by ReactiveX, implemented in Lua. This works pretty well but is very hard to debug. The main thing holding me back to try to replace it with something Lisp-like is…
I suggest using portacle (a preconfigured emacs) as development environment during that course as this is the easiest way to get cracking in CL imho.
Although Janet's core library is different from CL, I think once you grok LISP, it's not hard to switch to another dialect: After working through ~half of PCL I abandoned it in favour of a learning-by-doing approach in ClojureCLR as I work mostly in .NET or Mono atm.