What might be western games of a similar bent, with a focus on soothing game play: -Stardew Valley -My time at Portia -Euro/American Truck Simulator -Anno series I personally find snooker/pool simulations very soothing.
Iyashikei: Japan’s Genre of “Healing Games” (2018)
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Re: Iyashikei: Japan’s Genre of “Healing Games” (2018)
#12a few pieces of media that fit the bill really well and are available easily in the West: Attack of the Friday Monsters - it's a short 3DS game about children's fantasy merging their small town reality with a TV show Barakamon - anime about a calligrapher who gets banished to a small island in the inland sea and comes to embrace rural life and playing with the local children. (Pictured but not mentioned in the articl…
Re: Iyashikei: Japan’s Genre of “Healing Games” (2018)
#13>Iyashikei games, shows, and movies are “healing” because they help us celebrate the ordinary parts of everyday life I'm really not sold about the game part. Like Shenmue is pretty much the quintessential ordinary life simulator but I'd not call it a iyashikei. Same with Ni No Kuni and Yokai Watch. Sure for Animal Crossing and Harvest Moon but once battle and fight involved then personally I think it's already anothe…
>Sure for Animal Crossing and Harvest Moon Does it even apply for those? In Animal Crossing there are two battles, wasp and tarantulas. Both have something at stake with both a win and loss condition. In Harvest Moon you also have a battle against limits. Most of them don't have any sort of enemy units, but you do have tasks and you are doing them in a time limit where there is a failure condition (either running out…
All that's at stake is you fainting and respawning in front of your house. The only thing that's lost is your opportunity to catch the tarantula that time.
Re: Iyashikei: Japan’s Genre of “Healing Games” (2018)
#14Re: Iyashikei: Japan’s Genre of “Healing Games” (2018)
#15>Iyashikei games, shows, and movies are “healing” because they help us celebrate the ordinary parts of everyday life I'm really not sold about the game part. Like Shenmue is pretty much the quintessential ordinary life simulator but I'd not call it a iyashikei. Same with Ni No Kuni and Yokai Watch. Sure for Animal Crossing and Harvest Moon but once battle and fight involved then personally I think it's already anothe…
Many games contain aspects of 'iyashikei' games. Persona 5 is a good example. Half of the game is spent doing 'ordinary life simulation' activities - meeting friends, eating out at restaurants, going on dates, etc. This part of the game is focused on story-driven events, many of which could be classified as iyashikei (although there are certainly darker elements mixed in). The other half of the game is spent on RPG turn-based battles and puzzles.
The Shenmue series is the same. A lot of it is iyashikei - wandering around, talking to people, enjoying the sights. Along with that are battles and stressful mini-games.
Re: Iyashikei: Japan’s Genre of “Healing Games” (2018)
#16There is a similar genre in Western games (mostly indie) of these sorts of types of games, filed under 'cozy'.
Re: Iyashikei: Japan’s Genre of “Healing Games” (2018)
#17Earlier quoted context omitted.
>Sure for Animal Crossing and Harvest Moon Does it even apply for those? In Animal Crossing there are two battles, wasp and tarantulas. Both have something at stake with both a win and loss condition. In Harvest Moon you also have a battle against limits. Most of them don't have any sort of enemy units, but you do have tasks and you are doing them in a time limit where there is a failure condition (either running out…
> Both have something at stake with both a win and loss condition. All that's at stake is you fainting and respawning in front of your house. The only thing that's lost is your opportunity to catch the tarantula that time.
If one were to take pokemon, it would be reduced to much the same where the penalty for loss is fainting and in rare cases losing a chance to catch a rare pokemon.
Even if one were to take something like Path of Exile, any failure only costs some amount of time to restore from that failure. Some cost more (a death on hardcore can mean dozens of hours while a death on normal can be recovered in minutes). In general, I think you can reduce most game conflicts/battles down to a time cost in the case of failure, with a few games introducing horror as the main alternative cost (any game where death involves a jump scare).
If I spend 3 hours looking for a tarantula and it wins, that is a cost of 3 hours compared to many games were losing a battle cost only a minute or two.
Dark Souls style games are another interesting look into this, as the first death generally has low cost (you have to go pick up the dropped souls), but if you die a second time before you pick them up, the cost is much heavier (the souls dropped are permanently lost). I notice when playing that I am more on edge when I'm trying to recover dropped souls than when I am not.
Re: Iyashikei: Japan’s Genre of “Healing Games” (2018)
#18What might be western games of a similar bent, with a focus on soothing game play: -Stardew Valley -My time at Portia -Euro/American Truck Simulator -Anno series I personally find snooker/pool simulations very soothing.
I actually stopped playing Stardew Valley because of the mining. At some point to progress meaningfully you gotta mine. I found that part very stressful and not fun, especially once you get to the mine in the desert.
Re: Iyashikei: Japan’s Genre of “Healing Games” (2018)
#19Earlier quoted context omitted.
>Sure for Animal Crossing and Harvest Moon Does it even apply for those? In Animal Crossing there are two battles, wasp and tarantulas. Both have something at stake with both a win and loss condition. In Harvest Moon you also have a battle against limits. Most of them don't have any sort of enemy units, but you do have tasks and you are doing them in a time limit where there is a failure condition (either running out…
> Both have something at stake with both a win and loss condition. All that's at stake is you fainting and respawning in front of your house. The only thing that's lost is your opportunity to catch the tarantula that time.
Re: Iyashikei: Japan’s Genre of “Healing Games” (2018)
#20>Iyashikei games, shows, and movies are “healing” because they help us celebrate the ordinary parts of everyday life I'm really not sold about the game part. Like Shenmue is pretty much the quintessential ordinary life simulator but I'd not call it a iyashikei. Same with Ni No Kuni and Yokai Watch. Sure for Animal Crossing and Harvest Moon but once battle and fight involved then personally I think it's already anothe…
https://gameappch.com/rank/category.html?category=%E7%99%92%... Here are some examples