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Deep Learning for Guitar Effect Emulation

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61–70 of 168 posts

Re: Deep Learning for Guitar Effect Emulation

#62
post #3

Pretty cool, though I wonder what the latency of this would be if used as a plugin? The author says it works in real-time, but to non music/audio folks this could mean '100 ms latency is real-time enough, right?' Generally, I think the audio VST business is a really fun space to be in for a lifestyle business, as it is way too small to be attractive for VCs. It seems like a space that provides many niches for lots of…

Do solo or small shop vst plugin developers make any money? I’m curious if anyone has any direct knowledge about that. There are so many professional activities similar to that where no one makes any money and people really just do it for the love, and then there are seemingly similar things like that where people make surprisingly large amounts of money.

I was in talks with a (new-style) 'label' that sells samples, sound packs, and VST plugins. Some of their plugins have been purchased 25k times.

One of the things I've also heard from labels is that not only there's money in the VST world (it's also very crowded, piracy is rampant as noted, etc.), a lot of plugins are ported over to iOS and are sold as "virtual pedals". The number of sales and revenue there was noted as being very interesting.

Re: Deep Learning for Guitar Effect Emulation

#63
post #3

Pretty cool, though I wonder what the latency of this would be if used as a plugin? The author says it works in real-time, but to non music/audio folks this could mean '100 ms latency is real-time enough, right?' Generally, I think the audio VST business is a really fun space to be in for a lifestyle business, as it is way too small to be attractive for VCs. It seems like a space that provides many niches for lots of…

I assume by real-time he meant "able to produce samples at a rate equal to or higher than the audio output sample rate".

Latency is equally important.

Re: Deep Learning for Guitar Effect Emulation

#64
post #34
post #29

Earlier quoted context omitted.

The show won't collapse, if you have one glitch an hour.

Yes, it absolutely 100% will, depending on what you mean by handwaving “glitch”. VST is built into chains, and a flaky plugin will derail an entire performance, often making downstream plugins crash. I’m speaking from extensive experience writing plugins and performing with them in multiple hosts and trigger setups. It’s not a robust protocol, but it gets the job done. Are you speaking from some experience with which…

Hey @aea12, would you be available for a quick chat? My email is in my profile. Thank you!

Re: Deep Learning for Guitar Effect Emulation

#65
post #36

Earlier quoted context omitted.

You're right in the "this is one more tool in the belt" sense but there are modelers like the Kemper and Fractal already out there that make your guitar sound like... anyone... and they are really convincing. I'd argue this is almost a solved problem. Still cool, nonetheless.

Building the model is not solved though. Kemper sort of does that by not sure what, but an approach that simply measures the effect and creates a complete model in hours would radically change the industry. Companies like Yamaha (line6) would be able to add hundreds of simulations in months instead of a couple.

There's an Italian company already doing something like that for offboard gear: Acustica Audio. But they're using convolution instead of neural networks. It's instant instead of taking hours.

An acquaintance that builds boutique studio gear had some of his creation modeled by them, and we were quite impressed.

https://www.acustica-audio.com/store/en

Re: Deep Learning for Guitar Effect Emulation

#66
"many purists argue that the sound of analog pedals can not be replaced by their digital counterparts."

Truly effective modelling of analog pedals, tube amps and guitar cabs has been around for years and is way more cost effective from the bedroom to touring bands.

The "purists" are hipsters who value the rarity of some pedals, massive pedalboards and their tube amps. I'm not knocking them - I understand why there is a nostalgia factor and tweaking dials is cool. As a computer guy though, I much prefer the ability to make things like this in my bedroom: https://i.imgur.com/OqMoBxz.png And when I want to tweak a dial, I program an expression foot controller to tweak any parameter (or multiple).

All that said, great to be looking at modelling techniques...

Re: Deep Learning for Guitar Effect Emulation

#67
post #8

> We find that the model is able to reproduce a sound nearly indistinguishable from the real analog pedal. Maybe for the average person or buried in the mix, but the audio samples were easy to distinguish for me as a guitarist. The NN samples unnatural decay were a dead give away.

Not really a guitarist, but listening to them I couldn't hear a specific difference. Yet I still liked one of them more. And when I clicked "reveal" that one was the real one, turns out.

Re: Deep Learning for Guitar Effect Emulation

#68
post #48

Earlier quoted context omitted.

There are definitely big players making a lot of money from plugins they develop. Here are a few to check out: ($1200) https://www.native-instruments.com/en/products/komplete/bund... ($300) https://www.soundtoys.com/product/soundtoys-5/ ($500) https://www.arturia.com/products/analog-classics/v-collectio... However, piracy is also pretty big when it comes to plugins.

Sure, but, >Do solo or small shop vst plugin developers make any money?

Quite a few small developers in this space. It's not like indie gaming, but there's also less competition. I think you need to be a musician/producer to be successful here though.

Re: Deep Learning for Guitar Effect Emulation

#69
post #8

> We find that the model is able to reproduce a sound nearly indistinguishable from the real analog pedal. Maybe for the average person or buried in the mix, but the audio samples were easy to distinguish for me as a guitarist. The NN samples unnatural decay were a dead give away.

Agreed, the NN had that "digital" sound you typically get from a simulated tube screamer, such as in a POD HD or something.

Very impressive given it's from a NN, but I specifically moved to analog for that reason.

Re: Deep Learning for Guitar Effect Emulation

#70

"many purists argue that the sound of analog pedals can not be replaced by their digital counterparts." Truly effective modelling of analog pedals, tube amps and guitar cabs has been around for years and is way more cost effective from the bedroom to touring bands. The "purists" are hipsters who value the rarity of some pedals, massive pedalboards and their tube amps. I'm not knocking them - I understand why there is…

A lot of band stopped using analogue hardware for sound also because they tend to be way less reliable than their digital counter part. A lot of analog amp, pedals and synth will tend to change their sound due to the analogue hardware aging. Digital stay virtually the same. And the same can be said about weather condition. Change in temperature and humidity affect analogue hardware, not so much digital.

You will have the same sound from gig to gig and a lot of band really value this.

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