Earlier quoted context omitted.
Biggest job was sourcing the images. That took maybe two hours. Of course PC had to compute some hours, but I can do other things while that is going on so not really a time investment as such (do it over the night).
What does "sourcing the images" mean? Basically I am curious if you need to put in location information by hand?
Meshroom – Open-source photogrammetry software
71–77 of 77 posts
Re: Meshroom – Open-source photogrammetry software
#72I photographed it on my iPhone 8+ and used Meshroom to generate the mesh. The turntable animation was done in Blender.
Re: Meshroom – Open-source photogrammetry software
#73Earlier quoted context omitted.
Agisoft Metashape is pretty good as well. Results are comparable to RealityCapture (depending a bit on what you want) but personal license is only 179$. I tried all sorts of free photogrammetry softwares way back but after I tried Metashape I decided to buy a license. With 32 GB of memory it's great. I'm taking photogrammetry models as a hobby - here's a recent one made with Metashape https://skfb.ly/6S6NR
This is great! Do you have any resources (youtube videos, articles, etc) for how to do this with a drone? I got outside trying to take pictures of my house but I wasn't sure how many photos to take to get a good render.
Same rules of thumb apply to both drone and handheld cameras. With a drone you can capture large wider areas, though, which is really cool (a city block... a small mountain... whatever).
The 3d reproduction quality is roughly to what you provide in photos-meaning if you view your model from a similar camera distance relatively as the source image it will look good - or further away.
For a high resolution scan you likely want to have a hierachical set of pictures, First a roundabout of say 32 pics.
Then similar turn around of the details that you want to model clearly like columns, stairs, and whatnot protruding and receding from the house facade.
Prefer a bright overcast day - it's way better than a direct sunlight.
Overall rule of thumb is that when you move, consequent picks should have 80% overlap
I usually notice only after taking the photos that I missed an angle and some details I wanted to see are not there. No prob. Since you took the images on overcast day just go back and take the extra few picks missing.
For full on neurotic mode, Put camera on manual, take RAW images, and keep your aperture, shutter speed and ISO constant throughout the shoot.
Even though you have a drone, you still likely want to take photos of ground details by hand (unless you have a real good camera on the drone - my 12 Mp really is noticeably worse than the 24 Mp - in this case you want all the pixels as you can as that helps with the alignment - just as long as they are NOT mushed by poor JPG compression - like my Mavic does-hence RAW:s).
There are lots of tips in archaeology blogs, I think, as well.
For reference, check out the stuff around open source packages of visualsfm, colmap and meshroom, as well as the relevant online reaources of the software you are using.
Re: Meshroom – Open-source photogrammetry software
#74CUDA-only :(
(edit: yes it does seem they're looking at this already)
Re: Meshroom – Open-source photogrammetry software
#75Earlier quoted context omitted.
Nice. I don't have a clear plan for localization yet. Right now I am working on deep net based trail following. [1] Eventually I will probably do some kind of vision based localization. [2] If you can share info on your project I'd love to see it! [1] https://reboot.love/t/new-cameras-on-rover/277/4 [2] https://github.com/ethz-asl/hfnet
I can't unfortunately, work stuff, but definitely check out this if you haven't already https://github.com/xdspacelab/openvslam Also that ethz-asl repo contains a library called libpointmatcher, its pretty awesome if you ever need to do point cloud alignment
Re: Meshroom – Open-source photogrammetry software
#76Earlier quoted context omitted.
I can't unfortunately, work stuff, but definitely check out this if you haven't already https://github.com/xdspacelab/openvslam Also that ethz-asl repo contains a library called libpointmatcher, its pretty awesome if you ever need to do point cloud alignment
Thank you! I am concerned that traditional vslam techniques will fail outdoors in off road areas, but that does look nice.
Re: Meshroom – Open-source photogrammetry software
#77It seems like this has good promise, but scale is random on the output. I've been looking for a good way to make a customized face mask using photogrammetry and my 3d printer, so I'm going to give this a shot. The only issue will be scaling the model so that my head is the right size for the modeling process.
I'm doing custom face masks as we speak! Buy yourself a set of calipers or mark out a distance on your face before you scan...