Quite sincerely, it's a total failure. I got the chance to try the new interface, and it's so slow that it's barely usable. It's even slower than the old website, that was already painfully slow. Loading a random profile takes 8 seconds. Opening a messenger discussion takes 6 seconds. It reminds me of the new Reddit website. Facebook was more enjoyable to use 12 years ago. It's really sad that in 2020, 10k+ engineers…
> It's really sad that in 2020, 10k+ engineers can't make a photo, video, post and message sharing website that is not a pain to use. Too many cooks spoil the stew. I might even go so far to say that 10 engineers would have a larger chance of success than 10k+ engineers.
Rebuilding our tech stack for the new facebook.com
321–330 of 489 posts
Re: Rebuilding our tech stack for the new facebook.com
#322Earlier quoted context omitted.
These views are aligned. A site that's fast and a pleasure to use advances both agendas. It's still a failure.
Only if there's competition. The network effect ensures that there is no competition. Leaving us where we currently are.
Re: Rebuilding our tech stack for the new facebook.com
#323Earlier quoted context omitted.
Imagine this: A "free" ad-driven social networking site that brings in gigantic revenue, but that has to pay thousands of high-priced engineers to implement all of the cruft you just described. versus ... A subscription-based, non-ad-driven social networking site (perhaps operating as a member-owned cooperative?) that brings in much more modest revenue but that also can operate with many fewer engineers because it ca…
Food for thought- the value of each user is radically different when accounting for geographic (i.e. income) markets. For subscription to work, you either: 1- undercharge users from wealthier countries 2- price poorer users out of you platform 3- give up on the idea of worldwide adoption (Facebook scale, as you say) entirely 4- attempt to charge different amounts by country of origin, and watch your users cheat the s…
Re: Rebuilding our tech stack for the new facebook.com
#324Quite sincerely, it's a total failure. I got the chance to try the new interface, and it's so slow that it's barely usable. It's even slower than the old website, that was already painfully slow. Loading a random profile takes 8 seconds. Opening a messenger discussion takes 6 seconds. It reminds me of the new Reddit website. Facebook was more enjoyable to use 12 years ago. It's really sad that in 2020, 10k+ engineers…
The 2MB of CSS is needed to justify that headcount.
Re: Rebuilding our tech stack for the new facebook.com
#325Quite sincerely, it's a total failure. I got the chance to try the new interface, and it's so slow that it's barely usable. It's even slower than the old website, that was already painfully slow. Loading a random profile takes 8 seconds. Opening a messenger discussion takes 6 seconds. It reminds me of the new Reddit website. Facebook was more enjoyable to use 12 years ago. It's really sad that in 2020, 10k+ engineers…
Re: Rebuilding our tech stack for the new facebook.com
#326Re: Rebuilding our tech stack for the new facebook.com
#327Earlier quoted context omitted.
Looking at the internet today, I think we need to lower our expectations and be realistic. At least in the US. We are still driving 60mph on freeways and what trains we have do not travel at 300kph. Perhaps many of us flipped out when we only had 9600 baud modems, but you could get up, brew some tea, walk the dog, or read a book while waiting for a page to load. We all had so much more patience back then. Why do we n…
Because the underlying computing technology has gotten so much faster, unlike the case with cars and roads.
Re: Rebuilding our tech stack for the new facebook.com
#328A big point of contention in the comments here lies around the concept of what a website should be. A school of thought in web development believes the web to be the next frontier in application development. For them it makes sense that websites like this feel and act like apps, both as an end-user (animations, transitions without full-page reloading, rich dynamic content, etc) and as a developer (client-side state m…
Re: Rebuilding our tech stack for the new facebook.com
#329Earlier quoted context omitted.
Imagine this: A "free" ad-driven social networking site that brings in gigantic revenue, but that has to pay thousands of high-priced engineers to implement all of the cruft you just described. versus ... A subscription-based, non-ad-driven social networking site (perhaps operating as a member-owned cooperative?) that brings in much more modest revenue but that also can operate with many fewer engineers because it ca…
People just don’t want to pay for social networking platforms. We’ve been conditioned to think that these things should be free.
The reason I bring it up is that in changing user norms, it's much less helpful to think about them in stimulus response terms, than in terms of modelling other users behavior - which itself is guided by limitations on our capacity to process information, and heuristics which though adaptive are poorly adjusted to the modern media landscape. So people didn't flock to facebook initially because they were conditioned to prefer it - they used it because (in addition to offering a peek into the lives of others, it was cool). Conditioning is an important part of why people become addicted to the reward loops of social networking sites, but it's an insufficient explanation for their appeal and often misapplied.