Like many others have pointed out: Cost. I'm the CTO of a moderately sized gaming community, Hypixel Minecraft, who operates about 700 rented dedicated machines to service 70k-100k concurrent players. We push about 4PB/mo in egress bandwidth, something along the lines of 32gbps 95th-percentile. The big cloud providers have repeatedly quoted us an order of magnitude more than our entire fleet's cost....JUST in bandwid…
> Cloud is great if your workload is variable and erratic I would say also, the cloud is cheap if you can shut down or scale-down services when you need it. IMHO if you ow your software stack, you can use the cloud to rationalize your spending (for instance, Netflix changed their default codec some weeks ago which made them save a lot of monet in egress bandwith)... but nobody can do this. If your company runs prepac…
Netflix's content serving is done from physical hardware they own and place in datacentres. I don't understand your point.