Like many others have pointed out: Cost. I'm the CTO of a moderately sized gaming community, Hypixel Minecraft, who operates about 700 rented dedicated machines to service 70k-100k concurrent players. We push about 4PB/mo in egress bandwidth, something along the lines of 32gbps 95th-percentile. The big cloud providers have repeatedly quoted us an order of magnitude more than our entire fleet's cost....JUST in bandwid…
Yes. I wonder about Second Life, which is doing a "cloud uplift" to AWS. The parts of the system that are variable-load and web-like are already on AWS. But the region servers (one CPU for each 256m^2) are owned outright, and in a colo in Phoenix. They're obsolete machines. But they are compute bound, with a constant load 24/7. Even when no user is in a region, the simulated world continues to run. Uses a bit less CP…
Well that solves the age old question about trees falling in forests :-)