> But given enough time, perhaps they will fix the bugs, and the two can be made to perform similarly, fixing bugs on either side, and the need for two alternatives will go away. So why would that be bad?
Because (possibly unlike with your Rails example?) the suggestion that this is possible to do by improving the VM side is, to be blunt, a lie. A VM is a fundamentally leaky abstraction, in far more ways than just the timing behavior (i.e. performance), and the need for both won't go away by just "fixing" the VM side. It's literally impossible for them to ever make a VM "feel the same" as WSL1. To give you a taste: My "feel" was that I wouldn't have to deal with all the VHD/disk/partition/volume management I was so happy to finally get away from. My "feel" for WSL1 was that I could compress its files with the WoF LZX compression in Windows 10 to save a ton of disk space and yet still read them with native Windows tools as if nothing was different about them. My "feel" for WSL1 was that I could actually read and even move Linux files around directly from inside Windows as long as WSL1 wasn't running, treating a WSL folder just like a regular folder. My "feel" was that I could even use Windows tools to alter these files as long as I maintained the Linux attributes correctly.
And my "feel" was that using WSL would have zero impact on any VM technologies that I may or may not want to use, but that's another can of worms.
I could go on, but hopefully you get the point. Either you have to dismiss my "feel" for being somehow "invalid" to your liking, or you have to realize you'll never get the same feel.
> My point is that, exactly. If there is bad performance over here, it is a bug. Bad performance over there, bug. But bad performance over here, that can only be solved by swapping for bad performance over there? This does not sound like a bug anymore, it starts to sound more decidedly like a trade-off.
Only if you assume "only solve X via Y" is correct. I don't believe that's true. I believe they just haven't put in the required work yet, and that if they did put in the work, they could still improve WSL1 substantially. The real reason for why they haven't done so is anyone's guess, but to me, there are multiple signs (not just I/O-performance-related) that suggest the WSL team has to do most of their work independently and can't necessarily get sufficient cooperation from the teams working on different subsystems, and hence this is why they've been unable to improve things. Or maybe the folks who can work on the required parts are no longer available. Regardless of the reason though, I don't believe they've reached the limits of the technology yet.