Earlier quoted context omitted.
The GCC toolchain can link Mach-O binaries without using any code from Apple. Building GCC cross-compilers like this is a pain, but crosstools takes a bit of that away: http://www.kegel.com/crosstool/ Basically, you can generate your own binaries and ship them under the GPL. No Apple needed. I'll ask for more info from someone I know who built an OSX cross-compiler under Linux.
Who said anything about cross compiling? It sounds like he'd be fine with regular GCC+binutils. (I don't see anything about Mach-O support in the ld manual, though...)
Xcode now costs US$ 4.99
321–330 of 401 posts
Re: Xcode now costs US$ 4.99
#322I'm an academic who develops Free / Open Source software and distributes libraries and binaries for the Windows, x86 and x86_64 Linux and Mac platforms along with the source. One important library generates C code based on a domain specific language, links a shared object and uses that; on Windows and Linux, we ship a cut back gcc and libtools to do that; libtools doesn't work on the Mac (at least last time I looked…
Re: Xcode now costs US$ 4.99
#323This is somewhat strange pricing - it seems ridiculously cheap if they're trying to make significant profits off of it, but pricey enough to prevent tinkerers who don't really know about coding but feel like trying it from getting a start in xcode.
According to the LLVM lead dev (Chris Lattner on IRC), this is due to Apple's accountant's interpretation of SOX (Xcode 4 is too different from Xcode 3 to be considered an update, they see it as a new product): > it is due to some bizarro accounting rule. xcode4 is sufficiently new that it doesn't count as a free update or something. paid adc members should get free access. yeah, clearly we're trying to monetize it..…
That is certainly the case with Facetime and the 802.11n update.
Re: Xcode now costs US$ 4.99
#324Re: Xcode now costs US$ 4.99
#325I think Apple should by Text Mate and charge $4.99 then it would make sense. I like TextMate is much better especially for writing Ruby on Rails
If Xcode isn't worth $4.99, then how outrageous is Textmate's $56 license? I use neither, since free tools are available for what I do, and they get the job done quite well.
Re: Xcode now costs US$ 4.99
#326Re: Xcode now costs US$ 4.99
#327Earlier quoted context omitted.
Are you really saying that you can't afford to pay $5 from your own pocket for XCode 4? What price, other than $0, would be acceptable for a tool that took years of effort by a team of programmers and cost Apple tens of millions in programmer's salaries to develop?
The point is not that it's $4, or $10,000 or $0.25. The point is that now that money has to come from somewhere. This throws up a sizeable obstacle for anyone looking to do development on the platform and will especially hurt FOSS. If you can't see this, I don't really know what to say. Apple literally makes billions of dollars on software, you'd think they'd throw the developers that literally helped build their eco…
Can you clarify the $5-hurts-FOSS argument? I don't mean to sound crass, but there are people who pay more than $5 for coffee. If a one-time charge of $5 to build OS X versions of your FOSS project is a, as you say, "[sizable] obstacle" to entering FOSS development, that's a genuine surprise to me. Especially since Xcode 3 is still absolutely free. If I were a committer on your project I'd buy it myself and donate it, for crying out loud.
They anticipated this, undoubtedly, and put the button right there: "Looking for Xcode 3 because $5 is too much? Here it is!" You're really only paying for the improved GUI. Does your FOSS project use Xcode as its primary development platform, or is it just using the compiler toolchain?
This revolt to $5 is absolutely stunning. Even more worth thinking about is that all the commenting about it on HN equates to far more than $5 in billable time...how many copies could the revolting have purchased?
Re: Xcode now costs US$ 4.99
#328I'm an academic who develops Free / Open Source software and distributes libraries and binaries for the Windows, x86 and x86_64 Linux and Mac platforms along with the source. One important library generates C code based on a domain specific language, links a shared object and uses that; on Windows and Linux, we ship a cut back gcc and libtools to do that; libtools doesn't work on the Mac (at least last time I looked…
Are you really saying that you can't afford to pay $5 from your own pocket for XCode 4? What price, other than $0, would be acceptable for a tool that took years of effort by a team of programmers and cost Apple tens of millions in programmer's salaries to develop?
Re: Xcode now costs US$ 4.99
#329Re: Xcode now costs US$ 4.99
#330Guys. This is going to be included on the Lion disc, and we're only paying for it separately this spring due to an accounting rule. I'll bet $4.99 of my own money on it.