Star Wars vs. Fandom: Pleasing a Fanbase
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Star Wars vs. Fandom: Pleasing a Fanbase
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Re: Star Wars vs. Fandom: Pleasing a Fanbase
#2Re: Star Wars vs. Fandom: Pleasing a Fanbase
#3Are there any examples of media that existed purely as fan service for an existing fan service that ended up working out extraordinarily well? It seems like an impossible task to make good art if your pure focus is on making a fanbase happy. I cant imagine that the empire strikes back put making the fanbase happy over trying to tell a good story. Looking at star trek, something like DS9 seems like it would have been…
Re: Star Wars vs. Fandom: Pleasing a Fanbase
#4Are there any examples of media that existed purely as fan service for an existing fan service that ended up working out extraordinarily well? It seems like an impossible task to make good art if your pure focus is on making a fanbase happy. I cant imagine that the empire strikes back put making the fanbase happy over trying to tell a good story. Looking at star trek, something like DS9 seems like it would have been…
You need to seek new fans every generation or so - the trick is balancing 'new' vs. 'old', how you retire certain characters etc.
You are screaming into the wind if you expect something to stay relevant for your entire life without major cyclical upheavals.
Re: Star Wars vs. Fandom: Pleasing a Fanbase
#5Are there any examples of media that existed purely as fan service for an existing fan service that ended up working out extraordinarily well? It seems like an impossible task to make good art if your pure focus is on making a fanbase happy. I cant imagine that the empire strikes back put making the fanbase happy over trying to tell a good story. Looking at star trek, something like DS9 seems like it would have been…
I think another example are the D&D or paintball episodes of Community. They even reference the other episodes and make fun of how fan service-y it is at points.