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Xcode now costs US$ 4.99

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Re: Xcode now costs US$ 4.99

#231
I'm an academic who develops Free / Open Source software and distributes libraries and binaries for the Windows, x86 and x86_64 Linux and Mac platforms along with the source. One important library generates C code based on a domain specific language, links a shared object and uses that; on Windows and Linux, we ship a cut back gcc and libtools to do that; libtools doesn't work on the Mac (at least last time I looked into it), so we asked Apple for permission to distribute their linker back in 2005, and they said no, so we have been telling Mac users to sign up for a developer account and install XCode (stupid since they had to download multiple gigabytes for a fairly small binary).

Even getting XCode for our own use to put on our Mac build server will be difficult now; $4.99 may be a token price, but any price in the academic world means that things have to get charged against a cost centre; policies mean it probably can't be charged as IT overhead (like Mac build servers and operating systems can) because it is specifically for development, so it needs to be justified as part of a grant. For things like that, the University will probably want Apple to go a months long process to become a designated approver (Apple hardware is not normally purchased direct from Apple), and to pay for things like that by purchase order - the administrative cost of which would be greatly more than $4.99.

The end result of all this is that Apple will probably not be a supported platform for our software any more, and users will be asked to use a virtual machine or move to a different platform if they want to use our software.

Apple is already one of the most difficult platforms to develop on, largely because of the way their linker and object loaders work; it is one of the few platforms (I think Irix is another) where objects to be opened with a dlopen like mechanism are in a different format to normal shared objects; making the barriers higher for academic users trying to develop multi-platform software will simply result in academic and other free software being less available on Mac; some academic users like being on Mac, but I expect that as it becomes progressively more of a disadvantage and Apple becomes more of a pariah, this will change.

Re: Xcode now costs US$ 4.99

#232
post #226

Earlier quoted context omitted.

And while, $5 is still well within the average teenagers reach, it's still a lot more friction than free. Smalltalk companies did this to themselves, but with a smaller userbase and bigger fees. (Which is worse in both dimensions!) With $5000 seats, the friction was hella high. Then Java came along with tools that weren't 100th as cool, but which were frictionless and free. It's kinda the playbook for being a superio…

Great, so all someone needs to do is make a decent Cocoa IDE (don't forget Instruments and an iOS simulator!) and give it away for free. Problem solved.

> Great, so all someone needs to do is make a decent Cocoa IDE

You can start from here: http://www.gnustep.org/experience/DeveloperTools.html

Re: Xcode now costs US$ 4.99

#233
post #96

Visual Studio: $549.00 Flash Builder: $699.00 TextMate: $56.00 Coda: $99.00 BBedit: $99.99 Xcode 4: $4.99

vim - $0.00 emacs - $0.00

Watching new users try to figure out how to exit these editors: priceless.

(This is tongue-in-cheek! I use Vim!)

Re: Xcode now costs US$ 4.99

#234

Earlier quoted context omitted.

Right, but who bought them that mac?

If we're arguing about imaginary teenage hackers to fit whatever argument we need...nobody, they're running a hackintosh on a $200 netbook and they're pirating XCode anyways.

I imagine this will be like xcode for iphone only working on intel macs. You could develop (but not release) on PowerPC mac by changing a couple plist keys, and apple still sold a lot more macs anyway.

Re: Xcode now costs US$ 4.99

#236
post #4

[deleted]

"Xcode is still free, as long as you pay the $99 a year to be a registered Apple developer". Sort of like the way Visual Studio is free, as long as you pay $800+ to be an MSDN subscriber? That's an odd way to judge something as still being "free". From where I'm standing Xcode is not free now, it costs 5 bucks or a hundred bucks, though the version that costs a hundred bucks includes some other stuff too.

Yeah, sort of... minus $795.01+.

Re: Xcode now costs US$ 4.99

#237

Earlier quoted context omitted.

Eclipse: $0 NetBeans: $0 DevShed C++: $0 Emacs: $0 The complete GNU compiler collection: $0 Xcode 3: $0

I love emacs and use it every day. And I'm glad that it's free software. But if Apple offered to keep my Mac's emacs install up to date for $4.99 I would pay in a heartbeat. I have to periodically check whether my version is out of date. When it is, I have to find the download URL, click on it, remember to come back when the package has downloaded, and run the installer. I have to do this on all of my machines. Sure,…

Paying is not the point.

If paying for the software were easy for everyone who has a Mac everywhere, I would feel a little bit uncomfortable, but that would be all. My point is that this move may effectively shut off parts of the world that have no access to the Mac App Store.

Don't get me wrong: I like Apple and used Apple computers since my early days as an Apple II developer. My main computers run Linux, but I like to keep a Mac around. What worries me is that this move actually hurts Apple a lot more than we may realize at first.

Re: Xcode now costs US$ 4.99

#238

I'm surprised this made it to the number 1 spot on the front page. From the Hacker News Guidelines: You can make up a new title if you want, but if you put gratuitous editorial spin on it, the editors may rewrite it. Xcode 4 is available as a free download for Mac and iOS developers with a paid membership [1], just like the versions before it. Those who aren't paying members of ADC can get Xcode 4 via the Mac App Sto…

Wait...so it's only $5 in the app store? Are they just trying to cover the costs of 4+GB of bandwidth? I don't know what's worse: Making Xcode cost $5, or offering an app for $5 in the app store and free for download. However, I know that the first thing I'm going to do when I get home is come back here and click that link before they revoke that link.

If you have a Apple developer account then you can download it for free. If you have a free account (so you can submit bug reports, and downloaded the old Xcode 3.x) then you can not download Xcode 4.x.

Note, Xcode 3 is still available for download from connect.apple.com or by following the link on the Xcode 4 websites on developer.apple.com, http://imgur.com/8LHXW was updated on Monday!

Re: Xcode now costs US$ 4.99

#239

Earlier quoted context omitted.

Xcode 3 was included with a $129 dollar OS and only would run on that one or later. Xcode 3.2 was included with a $29 OS and ditto.

Actually you could download Xcode (and the iOS SDKs) for free from Apple's website. It would only run on your $129/$29 OS, but technically you didn't have to use the shipped copy ever .

So… Effectively the same thing?

Re: Xcode now costs US$ 4.99

#240
post #30
post #26

Once the old free Xcode 3 has vanished, this neatly puts an end to stuff like Homebrew or MacPorts. I really don't care about paying the $4, but for many people without credit cards or unwilling to use iTunes/the app store, OSX just has become a lot less useful.

Fortunately Homebrew and MacPorts can just ship a gcc and get on with things.

You can compile, but you can't link with the standard GNU toolchain to get a usable library (at least last I heard), because binutils simply doesn't support the Mach-O format (see http://gcc.gnu.org/ml/gcc/2009-09/msg00121.html).
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