Earlier quoted context omitted.
Unless you're on a Hackintosh
Nobody is.
Xcode now costs US$ 4.99
131–140 of 401 posts
Re: Xcode now costs US$ 4.99
#132For the convenience of being able to download Xcode through the mac store and get the updates automatically, I'll gladly pay $4.99.
I'm not sure if this applies to Xcode, but at least with Coda, even if you purchase it outside the App Store, it has an 'Installed' label and presumably gets updated through the App Store as well.
Re: Xcode now costs US$ 4.99
#133Gotta pick, guys.
How about: $5 is essentially free for something that is a major piece of software. It's a venti latte at SBUX. It's not going to represent a real obstacle to anyone actually interested in learning to code for the OS (any more than a $25 O'Reilly book would probably be, or $10 used one) and it's also not going to keep anyone locked in because they spent a bunch on the tool.
(If $5 is not an inconsequential amount of money for someone, then yes, they should go use Linux and gcc / java / whatever. Or maybe they should concentrate one making a few bucks mowing lawns or something, assuming they're in the developed world.)
Re: Xcode now costs US$ 4.99
#134Earlier quoted context omitted.
Considering that you still need a mac, I don't see how much difference it makes. Note that I still think it's a terribly stupid idea.
Right, but who bought them that mac?
Re: Xcode now costs US$ 4.99
#135Earlier quoted context omitted.
Yes, the more I think about it the less sense it makes. Putting it on the App Store seems perfectly normal, but charging money for something that used to be free, even a token amount, is a really stupid thing to do. $5 is nearly as bad as $50: the difference between charging nothing and something is way higher than the difference between charging something and something higher. Is it to defray hosting costs for a 4 g…
My opinion is that it's just another "hidden fee" for OS X development. (A fee I'm happy to pay, for what it's worth.) For me, I actually had to get a Mac before I could even think about writing my first iPhone app. Then I found out my 10.5 Mac Mini wasn't compatible with XCode, so I had to fork over a bit to pick up Leopard. Then comes the $100 or whatever for a developer license so you can build on phone. After all…
Re: Xcode now costs US$ 4.99
#136Re: Xcode now costs US$ 4.99
#137Earlier quoted context omitted.
It's still free, for registered Apple developers who pay the $99 a year.
If you are really into developing for Apple, $99/year is not that bad. Still, the free-as-in-beer Xcode attracted those curious with the platform. Don't forget those who can't set up a store account (Brazil was on this list until not that long ago) will not be able to even try it.
In the grand scheme of things, Apple's tools and developer membership schemes are fairly generous. It's still making a big step from free to non-free as others have already said. I'm not going to rush to upgrade.
Re: Xcode now costs US$ 4.99
#138Earlier quoted context omitted.
One difference is that MS also has a free command-line compiler.
gcc/clang are completely open source. In fact, the ones online are far more recent versions than what apple has been shipping. I believe apple still ships gcc42 as of the last free xcode.
Re: Xcode now costs US$ 4.99
#139Earlier quoted context omitted.
The question in my mind is what they will do with Xcode for OSX Lion. I don't use Xcode itself, but I always install it to get the tools and libraries I need to compile other software. If Lion requires users to pay $5 to get the necessary dependencies to build other free software tools, this will be a step back from the status quo.
Xcode has normally shipped with OS X install DVDs (though a lot of folks download it anyway, as this gets you the latest version). I'm wondering if they'll ship it with Lion. I'm guessing that they will not.
Re: Xcode now costs US$ 4.99
#140Earlier quoted context omitted.
I can understand how the cost of a Happy Meal might deter someone who wants to try their hand at coding. I mean seriously, you're going to spend at least 10 times that amount on programming books, or thousands of times that amount on college classes.
The entire thing is built on open source. I certainly won't be paying and this shift in culture at apple is turning me off. I probably won't be buying another product from them for a while.
Getting the proprietary parts for five dollars is certainly not a bad deal. But one has to wonder... why? Is it to cover download costs?