Live data from Hacker News

Android now more profitable than iOS for well-known game developer

blogs.computerworld.com

41–42 of 42 posts

Re: Android now more profitable than iOS for well-known game developer

#41
post #5
post #3

I've never even heard of Pocket Legends before, much less the developer.

And what point are you trying to make? Their game is getting 12-13k downloads per day and has made best-of lists on Mashable and MSNBC; clearly they are well known, even if you are not personally aware of them.

I'm pretty sure the point (which was not quite adeptly-made) is that calling Spacetime a "well-known game developer" is overselling the company by a bit.

I'd never heard of them before either. They're clearly doing a great job in the mobile space, but when I read "well-known game developer", I think of companies a few orders of magnitude larger than Spacetime.

For a company with wider brand recognition - whether it's Rovio (Angry Birds) or Blizzard or Harmonix (Rock Band) or whomever to do better on Android than iOS, that'd signal something a bit larger. Which is what I was expecting this article to be about.

Re: Android now more profitable than iOS for well-known game developer

#42

Omg "Pocket Legends"? You know why it's doing better on Android? Because iOS has much better games in the same genre as pocket legends. Maybe this is just a story about how android users are so desperate for games - any games - that this "ok-ish" game on iOS turned out to be a real windfall for them there. Good for them. On iOS I'd rather play KnightsRush or battleheart (or the new space game, don't remember the name…

I agree to the gist - there is incomparably better selection on iOS.

I recently switched to Android and really can't wait for decent games to come to the Market. By decent I mean stuff like Broken Sword, or any of the other ports of A-quality old games. The new ones from premium publishers seem to be too much oriented to 3D, polish and no playablity :(

I think it's before long, provided the market position Android has in the US. The start was slow, but once the paid model is proven on Android, we'll get it all :)

Post reply on HN