Earlier quoted context omitted.
I agree the quality of the render engine is much better with physical rendering, but I still love constructive solid geometry and the ideal of pure curves to define the scene geometry. All these meshes with their triangles! Whatever happened to using NURBS or metaballs or other non-polygonal modeling?
Polygons can be smoother and subdivided efficiently at render time without artifacts, which is how they are used now. Nurbs and other curved surface representations end up with huge problems pragmatically when it comes to tools, workflow, visualization, texture coordinates, keeping the surfaces together etc. The list is long. Polygons are very simple in all these areas and can be made smooth at render time so you get…
Ray Tracing with POV-Ray: 25 scenes in 25 days (2013)
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Re: Ray Tracing with POV-Ray: 25 scenes in 25 days (2013)
#12Earlier quoted context omitted.
Polygons can be smoother and subdivided efficiently at render time without artifacts, which is how they are used now. Nurbs and other curved surface representations end up with huge problems pragmatically when it comes to tools, workflow, visualization, texture coordinates, keeping the surfaces together etc. The list is long. Polygons are very simple in all these areas and can be made smooth at render time so you get…
That’s the beauty of CSG though... it’s volumetric, not surface based
Converting it to polygons at a modeling or effects stage is workable but rendering it directly is unlikely to be widely valuable any more.
Re: Ray Tracing with POV-Ray: 25 scenes in 25 days (2013)
#13Wow, the state of the art in 3D rendering has changed dramatically. The state of the art in open source 3D rendering has changed even more dramatically. Compare these screenshots from 2013 (although I think POV-Ray was looking pretty dated by then) to renders that come out of Blender's Cycle renderer now. The big change is that everyone has moved to "physically based rendering" that do path-tracing for propagating li…
Re: Ray Tracing with POV-Ray: 25 scenes in 25 days (2013)
#14Wow, the state of the art in 3D rendering has changed dramatically. The state of the art in open source 3D rendering has changed even more dramatically. Compare these screenshots from 2013 (although I think POV-Ray was looking pretty dated by then) to renders that come out of Blender's Cycle renderer now. The big change is that everyone has moved to "physically based rendering" that do path-tracing for propagating li…
Remember that The Third and The Seventh was done by a single person in 2009, and is entirely modeled and rendered with tech available back then: https://vimeo.com/7809605
Re: Ray Tracing with POV-Ray: 25 scenes in 25 days (2013)
#15(I edited the later editions)
Re: Ray Tracing with POV-Ray: 25 scenes in 25 days (2013)
#16Earlier quoted context omitted.
That's rather unfair to POV-Ray. These are hardly representative of what it's capable of. Look through the old IRTC archives, for instance: http://ftp.irtc.org/stills/index.html People were doing stuff like this ( http://oz.irtc.org/ftp/pub/stills/1999-04-30/13hystri.jpg ) in 1999.
Using this very nice POV-Ray render from Wikipedia: https://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Gl... It features a lot of effects (radiosity, HDR maps, etc.) which are added on top of its basic functionality. There's been a big shift in how rendering is approached, from the old way of adding a pile of special effects onto your original non-realistic renderer, to a newer way of simulating light as it ph…
Huh? POV-Ray has supported radiosity for literally decades, since sometime around 1995.
Re: Ray Tracing with POV-Ray: 25 scenes in 25 days (2013)
#17Earlier quoted context omitted.
That’s the beauty of CSG though... it’s volumetric, not surface based
I'm not sure what you are trying to say here, constructive solid geometry does not solve any of the problems I mentioned and would have to be treated specially to be raytraced (while being likely being much slower). Converting it to polygons at a modeling or effects stage is workable but rendering it directly is unlikely to be widely valuable any more.
Re: Ray Tracing with POV-Ray: 25 scenes in 25 days (2013)
#18I love POV ray so much. It's what originally got me into programming in the late 90s/early 2000s. Found out about it from a PlayStation 1 Magazine.