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Android now more profitable than iOS for well-known game developer

blogs.computerworld.com

21–30 of 42 posts

Re: Android now more profitable than iOS for well-known game developer

#21

Omg "Pocket Legends"? You know why it's doing better on Android? Because iOS has much better games in the same genre as pocket legends. Maybe this is just a story about how android users are so desperate for games - any games - that this "ok-ish" game on iOS turned out to be a real windfall for them there. Good for them. On iOS I'd rather play KnightsRush or battleheart (or the new space game, don't remember the name…

The fanboy is strong with this one.

Re: Android now more profitable than iOS for well-known game developer

#22

Omg "Pocket Legends"? You know why it's doing better on Android? Because iOS has much better games in the same genre as pocket legends. Maybe this is just a story about how android users are so desperate for games - any games - that this "ok-ish" game on iOS turned out to be a real windfall for them there. Good for them. On iOS I'd rather play KnightsRush or battleheart (or the new space game, don't remember the name…

The fanboy is strong with this one.

Meh. This is pretty typical among game fans, especially online competitive game fans. And I say that as a game programmer. And what he lacks in subtlety he makes up in passion and enthusiasm. He doesn't like the game. Oh well. Still, the basic point he makes is legit - with less compelling games in the field, the mediocre ones get a brighter spotlight shone on them.

Re: Android now more profitable than iOS for well-known game developer

#24

Earlier quoted context omitted.

The fanboy is strong with this one.

Meh. This is pretty typical among game fans, especially online competitive game fans. And I say that as a game programmer. And what he lacks in subtlety he makes up in passion and enthusiasm. He doesn't like the game. Oh well. Still, the basic point he makes is legit - with less compelling games in the field, the mediocre ones get a brighter spotlight shone on them.

That's silly, good and popular games rise to the top despite the platform or competition.

Angry Birds, Minecraft, etc. were all released in saturated markets yet they still became super popular.

Re: Android now more profitable than iOS for well-known game developer

#25
Which of the following scenarios are unlikely?

1. iOS triumphs everything else as the one mobile OS to rule them all. Everything else dies.

2. Android triumphs everything else as the one mobile OS to rule them all. Everything else dies.

3. In the big wide world, both iOS and Android do well, appealing to different masses and classes. The developer ecosystem also makes money off both platforms, albeit in different ways.

I use the above question to grok most of the stories in the tech community these days. And I think both are fine platforms that appeal to different people in different ways.

Yes, a popular game is making more money off Android than Apple. So what? Tomorrow there will be another story about someone making more money off iOS than Android.

The Wired story on Rovio posted yesterday has many points relevant to this madness. They optimized towards maximizing their profits from all available platforms by adapting to the strengths and weaknesses of each platform.

Honestly, companies that succeed for any reasonable periods of time all do that. The whole 'kill x' angle is the breathless reporting and commentary that plagues most material on tech these days. It has little place in the real world.

Re: Android now more profitable than iOS for well-known game developer

#26

Which of the following scenarios are unlikely? 1. iOS triumphs everything else as the one mobile OS to rule them all. Everything else dies. 2. Android triumphs everything else as the one mobile OS to rule them all. Everything else dies. 3. In the big wide world, both iOS and Android do well, appealing to different masses and classes. The developer ecosystem also makes money off both platforms, albeit in different way…

Format wars have sometimes ended up with one winner, and then there's the windows precedent.

I think a lot of the polarization comes from fear of one side or the other 'winning' - a fear that isn't entirely baseless.

Re: Android now more profitable than iOS for well-known game developer

#27
post #14

I think we can all agree that a substantial number of Android supporters are a bit on the tech/geeky side - commonly presenting device specs and openness as a point of superiority over iOS. I think we also can agree that most MMO players are on the tech/geeky side. Thus, Android's consumer base is particularly well-suited to support a MMO. Regardless, if I have to read one more article about what mobile OS is better,…

We did a phone survey at the office, and it was just the opposite. The techie people mostly had iPhones, while the normals had Android phones or Blackberries.

Re: Android now more profitable than iOS for well-known game developer

#28

Omg "Pocket Legends"? You know why it's doing better on Android? Because iOS has much better games in the same genre as pocket legends. Maybe this is just a story about how android users are so desperate for games - any games - that this "ok-ish" game on iOS turned out to be a real windfall for them there. Good for them. On iOS I'd rather play KnightsRush or battleheart (or the new space game, don't remember the name…

The fanboy is strong with this one.

It's actually a really good point. A game like this can do better on Android because iOS has so many more well-known, competing games in the genre. Since Android has so little, the user base is funneled through fewer games.

As for fanboys, I find Android fanboys to be the worst because they loudly tout "openness" as if it justifies everything.

Re: Android now more profitable than iOS for well-known game developer

#29

Which of the following scenarios are unlikely? 1. iOS triumphs everything else as the one mobile OS to rule them all. Everything else dies. 2. Android triumphs everything else as the one mobile OS to rule them all. Everything else dies. 3. In the big wide world, both iOS and Android do well, appealing to different masses and classes. The developer ecosystem also makes money off both platforms, albeit in different way…

Format wars have sometimes ended up with one winner, and then there's the windows precedent. I think a lot of the polarization comes from fear of one side or the other 'winning' - a fear that isn't entirely baseless.

Except iOS and Android have the exact same format - large touch screen. The technical differences won't be relevant to 99% of customers, it's the advertising and brand recognition that will make the difference.

Re: Android now more profitable than iOS for well-known game developer

#30

This is very impressive, though I wonder how much of their success may be due to the significantly smaller amount of competing games on Android vs iOS?

That's exactly the point. Android is a more virgin market, so more potential there, especially for the tablet apps market. It turns out Scoble WAS right about Xoom and Honeycomb: http://scobleizer.com/2011/03/04/developers-why-you-should-b...

One developer with an average game that has no competitors (unlike on iOS) means Scoble was right?

One of his arguments is that the platform is slower and less efficient than iOS, so developers are going to want to target it to show off their programing skill or something. It's a ridiculous article full of wishful thinking.

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