Rust/WinRT Public Preview
blogs.windows.com
Rust/WinRT Public Preview
1–10 of 219 posts
Re: Rust/WinRT Public Preview
#2Re: Rust/WinRT Public Preview
#3I'm super excited for this! I do wish that they'd ressurect their JavaScript projection for the runtime though. Especially with their focus on React Native, it'd be awesome not to need a "native" module to call Windows APIs. That being said, I also hope Rust/WinRT becomes a valid native module format for React Native (though I suspect it won't since that would likely require React Native developers to have the Rust t…
Hopefully they will do the same with the new version.
Re: Rust/WinRT Public Preview
#4Re: Rust/WinRT Public Preview
#5Re: Rust/WinRT Public Preview
#6Is that a bad choice on my part?
I see COM and think of OLE, CORBA and I remember that I'm old and going to die pretty soon (within the next 40-50 years almost assuredly).
Re: Rust/WinRT Public Preview
#7> If you are familiar with Rust, you will notice this looks far more like Rust than it looks like C++ or C#. Notice the snake_case on module and method names and the ? operator for error propagation.
Developing on and now for Windows just keeps getting better.
Re: Rust/WinRT Public Preview
#8I stopped reading at "The Windows Runtime is based on Component Object Model (COM) APIs..." Is that a bad choice on my part? I see COM and think of OLE, CORBA and I remember that I'm old and going to die pretty soon (within the next 40-50 years almost assuredly). https://en.wikipedia.org/wiki/Component_Object_Model
Disclosure: I work on the Windows team
Re: Rust/WinRT Public Preview
#9I stopped reading at "The Windows Runtime is based on Component Object Model (COM) APIs..." Is that a bad choice on my part? I see COM and think of OLE, CORBA and I remember that I'm old and going to die pretty soon (within the next 40-50 years almost assuredly). https://en.wikipedia.org/wiki/Component_Object_Model