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Epic Games shows jaw-dropping graphics for next-generation consoles

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Re: Epic Games shows jaw-dropping graphics for next-generation consoles

#21
Too bad all these beautiful effects will be covered up by the foreshortened perspective of a gun in one corner and a health bar in the other corner.

I kid, but honestly, seeing this doesn't excite me anywhere near as much as a preview of whatever the team that made Mirror's Edge has in store next for current-generation consoles.

Re: Epic Games shows jaw-dropping graphics for next-generation consoles

#22
post #11
post #3

It's going to be a while before there's another console generation. (In a sense, the Kinect and PS Move were an attempt to refresh the consoles without changing the base hardware) I haven't even heard rumors of new console development yet, so I'd guess they're at least 2-3 years out.

IIRC, Sony was banking on the PS3 being a 10+ year console. This could all change with the discovery of the PS3's private key however. Of course if that's the case, the PS4 might just be a PS3.5 with a new private key.

What that means is that they'll keep selling the PS3 for 10 years, just like they sold the PSone and PS2 for 10 years. It has nothing to do with the PS4 schedule.

Re: Epic Games shows jaw-dropping graphics for next-generation consoles

#23
Finally a use for 3D. But I'd love to see some eye tracking (and some way to determine each eye's focal length) to determine what we're focusing on -- Tron gave me a headache.

But, a virtual blade runner in proper 3d would be a little fantastic.

Re: Epic Games shows jaw-dropping graphics for next-generation consoles

#25

Why do they always have to do these shots at night? Is it because the processing to render far away objects in the background is just too much for the engine and they have to compensate by making these things at night so the background behind the characters is black or something close to them?

It's actually the other way around. Night shots are harder to pull off well since the effects of individual light sources are much more pronounced. In this video, they are trying to showcase a number of different light sources, reflections, diffusion which require a dark setting to stand out. Outdoor day shots get most of their "character" from a spot source at infinite distance (parallel rays) which is much less computationally demanding.

Re: Epic Games shows jaw-dropping graphics for next-generation consoles

#26

> The demo took about three months for 12 programmers and artists to build. So using the new engine, the world-leading experts on Unreal Engine NG - Epic - had to spend 1 person-year per minute of video. Like Hollywood, this can only make hit-driven game design more common on consoles and PCs.

Admittedly, this is a tech demo which was designed to pack in the maximum amount of variation into the shortest possible time frame. Game development typically reuses the same carefully-crafted assets (particle systems, models, textures, shaders, even level geometry) in as many places as possible.

Re: Epic Games shows jaw-dropping graphics for next-generation consoles

#27
Why is everybody complaining about how long it took for Epic to create this demo? This is a next generation engine so the team directly working on the demo was probably working concurrently with development. They probably encountered multiple bugs with the engine every day.

This engine isn't meant for release today, it's meant for release in a few years. Any pronouncements you make about how this engine is too X for today's Y are going to be invalid.

Re: Epic Games shows jaw-dropping graphics for next-generation consoles

#28
post #9
post #7

Problem is how to handle worst-case scenarios. With pre-rendered movies that might or might not be a problem, and even if it is - it's production one (e.g. you can't predict how many well for how many days you would render your movie) But for a game - this means dropping the frame rate, making it visually unappealing. That's why Ray-casting would never pick up for real-time games (Unreal most definitely is not doing…

Content will have to be increasingly procedurally generated. I worry less about the practical size of the content - to be frank, I think games will likely trend towards being rendered in whole or in part remotely, with consoles being dumb clients - than the manpower and budget required to create it. I lament constriction - I haven't bought any of the latter games in the Call of Duty series owing to how constrained an…

I think a really strong FPS AI would be a technical achievement similar to automatic car driving; it has have a "real eyesight" algorithm, notice motion, understand varied terrain, etc. A basic LOS check is insufficient since there's lighting, smoke, semi-transparent items like fences etc. included in typical FPS environments.

Even considering that the data structures for the world and rendering can be reused for AI purposes, it's still pushing our current hardware to expect to get a whole squad of really detailed, smart AIs and also have a playable action game with modern graphics quality.

It's a lot easier, for the purpose of making a novel, amusing game, to just back off from realism and find other things to try.

Re: Epic Games shows jaw-dropping graphics for next-generation consoles

#29
Not to put too fine a "trolling point" on it--but after playing Final Fantasy XIII I'm inclined for game developers to take a step back in terms of their graphics aspirations to continue to deliver quality games. It's been speculated (and supposedly admitted to--though being at work I don't have time to dig up a link) that the incredibly linear world of FFXIII was a direct result of being overambitious with the graphics. There just wasn't time to build a more "complete" world to the graphical standard they set.

I agree with much else of what is said here about it being a "perfect conditions" demo that doesn't have to deal with any unknowns--and I also echo that it looks exceedingly cool. All that said, great graphics does not a great game make!

Re: Epic Games shows jaw-dropping graphics for next-generation consoles

#30

Too bad all these beautiful effects will be covered up by the foreshortened perspective of a gun in one corner and a health bar in the other corner. I kid, but honestly, seeing this doesn't excite me anywhere near as much as a preview of whatever the team that made Mirror's Edge has in store next for current -generation consoles.

DICE made Mirror's Edge, but it was a commercial flop, so we are unlikely to see a sequel anytime soon :( Personally I loved it.

Slightly OT but interesting: from what I hear from people at EA, it was a huge internal political war that year between the people who wanted to build more sequels and licensed franchises, and the people who thought that EA would die if it didn't innovate on its own IP. The latter won and were given a chance to prove their worth - the two main titles to come out of that were Dead Space and Mirror's Edge. From what I hear management considered this direction a flop (Dead Space, while popular, and spawning a sequel, was not the sort of hyper-blockbuster it needed to be, and ME was an unquestionable flop) and now EA is culturally back to the sequel-mill mentality.

A sad opportunity that didn't pan out :( There are precious few new IPs being worked on at EA right now.

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