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Memories – 256 bytes demo winner of Revision 2020

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Re: Memories – 256 bytes demo winner of Revision 2020

#2
The source code really looks like black magic. It's incredible they were able to cram the tunnel effect into 64 bytes [1].

The entire video is here [2], if you just want to watch the final product.

EDIT: link fixed.

[1] https://www.pouet.net/prod.php?which=85227

[2] https://www.youtube.com/watch?v=Imquk_3oFf4

Re: Memories – 256 bytes demo winner of Revision 2020

#3

The source code really looks like black magic. It's incredible they were able to cram the tunnel effect into 64 bytes [1]. The entire video is here [2], if you just want to watch the final product. EDIT: link fixed. [1] https://www.pouet.net/prod.php?which=85227 [2] https://www.youtube.com/watch?v=Imquk_3oFf4

No, go fire up DOSBox and watch it in realtime! Watching demos on YouTube takes away a lot from the spirit of what makes productions like this one special.

Also, your Pouët link is wrong. I think you actually meant https://www.pouet.net/prod.php?which=85227 instead.

Re: Memories – 256 bytes demo winner of Revision 2020

#8
post #3

The source code really looks like black magic. It's incredible they were able to cram the tunnel effect into 64 bytes [1]. The entire video is here [2], if you just want to watch the final product. EDIT: link fixed. [1] https://www.pouet.net/prod.php?which=85227 [2] https://www.youtube.com/watch?v=Imquk_3oFf4

No, go fire up DOSBox and watch it in realtime! Watching demos on YouTube takes away a lot from the spirit of what makes productions like this one special. Also, your Pouët link is wrong. I think you actually meant https://www.pouet.net/prod.php?which=85227 instead.

> I think you actually meant https://www.pouet.net/prod.php?which=85227 instead.

For reference, the original was https://www.pouet.net/prod.php?which=78044 which appears to be a 64-byte demo showing off just the raytracer from 85227.

Re: Memories – 256 bytes demo winner of Revision 2020

#10
Normally these demos are filled with all kinds of 'tricks' to make things smaller.

Things like self modifying code, using bits of the bios or video ROM in ways they weren't intended by jumping into the middle of them, saving space by using code as data or vice versa, tiny packers which compress or uncompress the code, massive pregenerated buffers to do runtime lookups to generate data in one order but use it in another, etc.

This seems very vanilla in comparison...

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