OK I skimmed through the article and I can't say I much care for it.
To me Animal Crossing is a game that you play over many months to sometimes relax doing something mindless or over the longer term to have an island and house that you slowly build up in your own way.
With that in mind there are a lot of great things in animal crossing. A lot of the furniture has interesting interactions and the museum is just a beautiful thing to walk through.
But I also feel that some aspects of the game needs tweaking as they detract from the gameplay. There's no reason I should have to craft fishbait one by one, mindlessly spamming A for minutes at a time. Nor does shopping have to be as tedious as it is. There is no reason I should have to buy flowers in batches of 5 taking 5+ seconds per batch. I want to plant a massive flower patch not navigate overly deep menus. The lest said about the online play the better.
I think the author is trying to find meaning where there really isn't any. At its core Animal Crossing is shallow, but in some sense that lack of depth is the appeal. What it has is a shocking breadth though giving each player lots of options to express themselves or simply to while away a few peaceful hours.
It's not for everyone and it doesn't have to be.